New PQ: Boss Rush PQ + Ellin/PiratePQ bug fixes

Introducing Boss Rush PQ. Corrected a few issues regarding rewardings in
PiratePQ and EllinPQ and implemented a standardized way to script PQs.
This commit is contained in:
ronancpl
2017-04-25 11:55:44 -03:00
parent 828a8a02a2
commit 939b214fb5
66 changed files with 16104 additions and 44622 deletions

View File

@@ -1,15 +1,37 @@
importPackage(Packages.client.inventory);
importPackage(Packages.tools);
var minPlayers = 2;
var isPq = true;
var minPlayers = 4, maxPlayers = 6;
var minLevel = 44, maxLevel = 55;
var entryMap = 930000000;
var exitMap = 930000800;
var recruitMap = 300030100;
var clearMap = 930000800;
function init() {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getJob().getId() / 1000 == 0) { //only adventurers
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, leaderid) {
em.setProperty("state", "1");
em.setProperty("leader", "true");
@@ -119,8 +141,23 @@ function end(eim) {
eim.dispose();
}
function clearPQ(eim) {
end(eim);
function playerClear(eim, player, toMap) {
eim.unregisterPlayer(player);
if(toMap != null) player.changeMap(toMap);
else player.changeMap(clearMap, 0);
}
function complete(eim, toMap) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerClear(eim, party.get(i), toMap);
}
eim.dispose();
}
function clearPQ(eim, toMap) {
complete(eim, toMap);
}
function monsterKilled(mob, eim) {}