Add record MobSkillId for mob skill type + level combination
Pair is nasty to work with when they are passed around all over
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@@ -41,7 +41,7 @@ public class MonsterStats {
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public Map<Element, ElementalEffectiveness> resistance = new HashMap<>();
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public List<Integer> revives = Collections.emptyList();
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public byte tagColor, tagBgColor;
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public List<Pair<Integer, Integer>> skills = new ArrayList<>();
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public List<MobSkillId> skills = new ArrayList<>();
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public Pair<Integer, Integer> cool = null;
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public BanishInfo banish = null;
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public List<loseItem> loseItem = null;
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@@ -190,17 +190,16 @@ public class MonsterStats {
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this.tagBgColor = (byte) tagBgColor;
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}
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public void setSkills(List<Pair<Integer, Integer>> skills) {
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public void setSkills(List<MobSkillId> skills) {
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for (int i = this.skills.size(); i < skills.size(); i++) {
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this.skills.add(null);
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}
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for (int i = 0; i < skills.size(); i++) {
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this.skills.set(i, skills.get(i));
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}
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}
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public List<Pair<Integer, Integer>> getSkills() {
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public List<MobSkillId> getSkills() {
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return Collections.unmodifiableList(this.skills);
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}
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@@ -209,8 +208,8 @@ public class MonsterStats {
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}
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public boolean hasSkill(int skillId, int level) {
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for (Pair<Integer, Integer> skill : skills) {
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if (skill.getLeft() == skillId && skill.getRight() == level) {
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for (MobSkillId skill : skills) {
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if (skill.type().getId() == skillId && skill.level() == level) {
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return true;
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}
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}
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