Add record MobSkillId for mob skill type + level combination

Pair is nasty to work with when they are passed around all over
This commit is contained in:
P0nk
2022-09-03 11:01:51 +02:00
parent 7a784a7938
commit 930d365752
8 changed files with 32 additions and 34 deletions

View File

@@ -44,7 +44,6 @@ import server.maps.MapObject;
import server.maps.MapObjectType;
import server.maps.MapleMap;
import tools.PacketCreator;
import tools.Pair;
import tools.Randomizer;
import java.awt.*;
@@ -491,22 +490,18 @@ public abstract class AbstractDealDamageHandler extends AbstractPacketHandler {
map.damageMonster(player, monster, totDamageToOneMonster);
}
if (monster.isBuffed(MonsterStatus.WEAPON_REFLECT) && !attack.magic) {
List<Pair<Integer, Integer>> mobSkills = monster.getSkills();
for (Pair<Integer, Integer> ms : mobSkills) {
if (ms.left == 145) { // TODO: de-magic
MobSkill toUse = MobSkillFactory.getMobSkill(MobSkillType.PHYSICAL_AND_MAGIC_COUNTER, ms.right);
for (MobSkillId msId : monster.getSkills()) {
if (msId.type() == MobSkillType.PHYSICAL_AND_MAGIC_COUNTER) {
MobSkill toUse = MobSkillFactory.getMobSkill(MobSkillType.PHYSICAL_AND_MAGIC_COUNTER, msId.level());
player.addHP(-toUse.getX());
map.broadcastMessage(player, PacketCreator.damagePlayer(0, monster.getId(), player.getId(), toUse.getX(), 0, 0, false, 0, true, monster.getObjectId(), 0, 0), true);
}
}
}
if (monster.isBuffed(MonsterStatus.MAGIC_REFLECT) && attack.magic) {
List<Pair<Integer, Integer>> mobSkills = monster.getSkills();
for (Pair<Integer, Integer> ms : mobSkills) {
if (ms.left == 145) { // TODO: de-magic
MobSkill toUse = MobSkillFactory.getMobSkill(MobSkillType.PHYSICAL_AND_MAGIC_COUNTER, ms.right);
for (MobSkillId msId : monster.getSkills()) {
if (msId.type() == MobSkillType.PHYSICAL_AND_MAGIC_COUNTER) {
MobSkill toUse = MobSkillFactory.getMobSkill(MobSkillType.PHYSICAL_AND_MAGIC_COUNTER, msId.level());
player.addHP(-toUse.getY());
map.broadcastMessage(player, PacketCreator.damagePlayer(0, monster.getId(), player.getId(), toUse.getY(), 0, 0, false, 0, true, monster.getObjectId(), 0, 0), true);
}