CPQ 1 CPQ 2 CASAMENTO
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+103
-96
@@ -1,24 +1,24 @@
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package server.life;
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import java.awt.Point;
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@@ -44,6 +44,7 @@ import tools.ArrayMap;
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* @author Danny (Leifde)
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*/
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public class MobSkill {
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private int skillId, skillLevel, mpCon;
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private List<Integer> toSummon = new ArrayList<Integer>();
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private int spawnEffect, hp, x, y;
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@@ -106,17 +107,17 @@ public class MobSkill {
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public void applyDelayedEffect(final MapleCharacter player, final MapleMonster monster, final boolean skill, int animationTime) {
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Runnable toRun = new Runnable() {
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@Override
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public void run() {
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if(monster.isAlive()) {
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applyEffect(player, monster, skill, null);
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}
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}
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};
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@Override
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public void run() {
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if (monster.isAlive()) {
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applyEffect(player, monster, skill, null);
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}
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}
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};
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monster.getMap().getChannelServer().registerOverallAction(monster.getMap().getId(), toRun, animationTime);
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}
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public void applyEffect(MapleCharacter player, MapleMonster monster, boolean skill, List<MapleCharacter> banishPlayers) {
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MapleDisease disease = null;
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Map<MonsterStatus, Integer> stats = new ArrayMap<MonsterStatus, Integer>();
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@@ -142,50 +143,50 @@ public class MobSkill {
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case 153:
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stats.put(MonsterStatus.MAGIC_DEFENSE_UP, Integer.valueOf(x));
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break;
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case 114:
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if (lt != null && rb != null && skill) {
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List<MapleMapObject> objects = getObjectsInRange(monster, MapleMapObjectType.MONSTER);
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final int hps = (getX() / 1000) * (int) (950 + 1050 * Math.random());
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for (MapleMapObject mons : objects) {
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((MapleMonster) mons).heal(hps, getY());
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}
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} else {
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monster.heal(getX(), getY());
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}
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break;
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case 120:
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case 114:
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if (lt != null && rb != null && skill) {
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List<MapleMapObject> objects = getObjectsInRange(monster, MapleMapObjectType.MONSTER);
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final int hps = (getX() / 1000) * (int) (950 + 1050 * Math.random());
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for (MapleMapObject mons : objects) {
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((MapleMonster) mons).heal(hps, getY());
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}
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} else {
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monster.heal(getX(), getY());
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}
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break;
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case 120:
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disease = MapleDisease.SEAL;
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break;
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case 121:
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disease = MapleDisease.DARKNESS;
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break;
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case 122:
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disease = MapleDisease.WEAKEN;
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break;
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case 123:
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disease = MapleDisease.STUN;
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break;
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case 124:
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disease = MapleDisease.CURSE;
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break;
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case 125:
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disease = MapleDisease.POISON;
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break;
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case 126: // Slow
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disease = MapleDisease.SLOW;
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break;
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case 127:
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if (lt != null && rb != null && skill) {
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for (MapleCharacter character : getPlayersInRange(monster, player)) {
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character.dispel();
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}
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} else {
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player.dispel();
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}
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break;
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case 128: // Seduce
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disease = MapleDisease.SEDUCE;
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break;
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break;
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case 121:
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disease = MapleDisease.DARKNESS;
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break;
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case 122:
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disease = MapleDisease.WEAKEN;
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break;
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case 123:
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disease = MapleDisease.STUN;
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break;
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case 124:
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disease = MapleDisease.CURSE;
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break;
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case 125:
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disease = MapleDisease.POISON;
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break;
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case 126: // Slow
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disease = MapleDisease.SLOW;
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break;
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case 127:
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if (lt != null && rb != null && skill) {
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for (MapleCharacter character : getPlayersInRange(monster, player)) {
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character.dispel();
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}
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} else {
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player.dispel();
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}
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break;
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case 128: // Seduce
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disease = MapleDisease.SEDUCE;
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break;
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case 129: // Banish
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if (lt != null && rb != null && skill) {
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for (MapleCharacter chr : getPlayersInRange(monster, player)) {
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@@ -214,35 +215,40 @@ public class MobSkill {
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stats.put(MonsterStatus.MAGIC_IMMUNITY, Integer.valueOf(x));
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}
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break;
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case 143: // Weapon Reflect
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stats.put(MonsterStatus.WEAPON_REFLECT, 10);
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stats.put(MonsterStatus.WEAPON_IMMUNITY, 10);
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reflection.add(x);
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break;
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case 144: // Magic Reflect
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stats.put(MonsterStatus.MAGIC_REFLECT, 10);
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stats.put(MonsterStatus.MAGIC_IMMUNITY, 10);
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reflection.add(x);
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break;
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case 145: // Weapon / Magic reflect
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stats.put(MonsterStatus.WEAPON_REFLECT, 10);
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stats.put(MonsterStatus.WEAPON_IMMUNITY, 10);
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stats.put(MonsterStatus.MAGIC_REFLECT, 10);
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stats.put(MonsterStatus.MAGIC_IMMUNITY, 10);
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reflection.add(x);
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case 143: // Weapon Reflect
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stats.put(MonsterStatus.WEAPON_REFLECT, 10);
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stats.put(MonsterStatus.WEAPON_IMMUNITY, 10);
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reflection.add(x);
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break;
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case 154: // accuracy up
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case 155: // avoid up
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case 156: // speed up
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case 144: // Magic Reflect
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stats.put(MonsterStatus.MAGIC_REFLECT, 10);
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stats.put(MonsterStatus.MAGIC_IMMUNITY, 10);
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reflection.add(x);
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break;
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case 145: // Weapon / Magic reflect
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stats.put(MonsterStatus.WEAPON_REFLECT, 10);
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stats.put(MonsterStatus.WEAPON_IMMUNITY, 10);
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stats.put(MonsterStatus.MAGIC_REFLECT, 10);
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stats.put(MonsterStatus.MAGIC_IMMUNITY, 10);
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reflection.add(x);
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break;
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case 154:
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stats.put(MonsterStatus.ACC, Integer.valueOf(x));
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break;
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case 155:
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stats.put(MonsterStatus.AVOID, Integer.valueOf(x));
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break;
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case 156:
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stats.put(MonsterStatus.SPEED, Integer.valueOf(x));
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break;
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case 200: // summon
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int skillLimit = this.getLimit();
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MapleMap map = monster.getMap();
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if (map.isDojoMap()) { // spawns in dojo should be unlimited
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skillLimit = Integer.MAX_VALUE;
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}
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if (map.getSpawnedMonstersOnMap() < 80) {
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List<Integer> summons = getSummons();
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int summonLimit = monster.countAvailableMobSummons(summons.size(), skillLimit);
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@@ -252,9 +258,10 @@ public class MobSkill {
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for (Integer mobId : summons.subList(0, summonLimit)) {
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MapleMonster toSpawn = MapleLifeFactory.getMonster(mobId);
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if(toSpawn != null) {
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if(bossRushMap) toSpawn.disableDrops(); // no littering on BRPQ pls
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if (toSpawn != null) {
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if (bossRushMap) {
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toSpawn.disableDrops(); // no littering on BRPQ pls
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}
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toSpawn.setPosition(monster.getPosition());
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int ypos, xpos;
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xpos = (int) monster.getPosition().getX();
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@@ -277,7 +284,7 @@ public class MobSkill {
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} else {
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xpos = (int) (monster.getPosition().getX() + Randomizer.nextInt(1000) - 500);
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}
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break;
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break;
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}
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switch (map.getId()) {
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case 220080001: //Pap map
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@@ -297,9 +304,9 @@ public class MobSkill {
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}
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toSpawn.setPosition(new Point(xpos, ypos));
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if (toSpawn.getId() == 8500004) {
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map.spawnFakeMonster(toSpawn);
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map.spawnFakeMonster(toSpawn);
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} else {
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map.spawnMonsterWithEffect(toSpawn, getSpawnEffect(), toSpawn.getPosition());
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map.spawnMonsterWithEffect(toSpawn, getSpawnEffect(), toSpawn.getPosition());
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}
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monster.addSummonedMob(toSpawn);
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}
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