Reworked Singapore/Malaysia + warp fix
Reworked many aspects of the Malaysia/Singapore region (added DB data, enabled Latanica & Scarga expedition, fixed maps). Fixed some issues related with player warping.
This commit is contained in:
@@ -5,7 +5,7 @@
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var isPq = true;
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var minPlayers = 1, maxPlayers = 6;
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var minLevel = 1, maxLevel = 200;
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var minLevel = 1, maxLevel = 255;
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var entryMap = 970030100;
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var exitMap = 970030000;
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var recruitMap = 970030000;
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@@ -26,7 +26,7 @@
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var isPq = true;
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var minPlayers = 1, maxPlayers = 30;
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var minLevel = 1, maxLevel = 200;
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var minLevel = 1, maxLevel = 255;
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var entryMap = 990000000;
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var exitMap = 990001100;
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var recruitMap = 101030104;
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@@ -5,7 +5,7 @@
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var isPq = true;
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var minPlayers = 3, maxPlayers = 6;
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var minLevel = 10, maxLevel = 200;
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var minLevel = 10, maxLevel = 255;
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var entryMap = 910010000;
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var exitMap = 910010300;
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var recruitMap = 100000200;
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208
scripts/event/LatanicaBattle.js
Normal file
208
scripts/event/LatanicaBattle.js
Normal file
@@ -0,0 +1,208 @@
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/**
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* @author: Ronan
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* @event: Vs Latanica
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*/
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var isPq = true;
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var minPlayers = 1, maxPlayers = 6;
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var minLevel = 1, maxLevel = 255;
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var entryMap = 541010100;
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var exitMap = 541010110;
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var recruitMap = 541010060;
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var clearMap = 541010110;
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var minMapId = 541010100;
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var maxMapId = 541010100;
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var eventTime = 10; // 10 minutes
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Latanica" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("boss", "0");
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eim.getInstanceMap(541010100).resetPQ(level);
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function afterSetup(eim) {}
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function respawnStages(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function changedLeader(eim, leader) {
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
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end(eim);
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}
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}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function disbandParty(eim) {
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end(eim);
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function isLatanica(mob) {
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var mobid = mob.getId();
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return mobid == 9420513;
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}
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function monsterKilled(mob, eim) {
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if(isLatanica(mob)) {
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eim.showClearEffect();
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eim.clearPQ();
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {}
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@@ -257,8 +257,13 @@ function clearPQ(eim) {
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eim.warpEventTeam(925100600);
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}
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function isLordPirate(mob) {
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var mobid = mob.getId();
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return (mobid == 9300105) || (mobid == 9300106) || (mobid == 9300107) || (mobid == 9300119);
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}
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function monsterKilled(mob, eim) {
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if(mob.isBoss()) { // lord pirate defeated, spawn the little fella!
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if(isLordPirate(mob)) { // lord pirate defeated, spawn the little fella!
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mob.getMap().broadcastStringMessage(5, "As Lord Pirate dies, Wu Yang is released!");
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eim.spawnNpc(2094001, new java.awt.Point(777, 140), mob.getMap());
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}
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@@ -1,163 +1,188 @@
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/*
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* This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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/**
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* @author: Ronan
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* @event: Scarga Battle
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*/
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 70, maxLevel = 255;
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var entryMap = 551030200;
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var exitMap = 551030100;
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var recruitMap = 551030100;
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var clearMap = 551030100;
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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var minMapId = 551030200;
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var maxMapId = 551030200;
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var eventTime = 60; // 60 minutes for boss stg
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/*
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* @Author SharpAceX(Alan)
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* Scarga Battle
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*/
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var exitMap;
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var battleMap;
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var minPlayers = 1;
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var fightTime = 60;
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var lobbyRange = [0, 0];
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function init() {
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em.setProperty("shuffleReactors","false");
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exitMap = em.getChannelServer().getMapFactory().getMap(551030100);
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battleMap = em.getChannelServer().getMapFactory().getMap(551030200);
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setEventRequirements();
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}
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function setup() {
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var eim = em.newInstance("ScargaBattle_" + em.getProperty("channel"));
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var timer = 1000 * 60 * fightTime;
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eim.setProperty("summoned", "false");
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em.schedule("timeOut", eim, timer);
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eim.startEventTimer(timer);
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return eim;
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = []; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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}
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function afterSetup(eim) {}
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function playerEntry(eim,player) {
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var battle = eim.getMapInstance(battleMap.getId());
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player.changeMap(battle, battle.getPortal(0));
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function setup(channel) {
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var eim = em.newInstance("Scarga" + channel);
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eim.setProperty("canJoin", 1);
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eim.setProperty("defeatedBoss", 1);
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if (battle == null)
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debug(eim, "The battle map was not properly linked.");
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var level = 1;
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eim.getInstanceMap(551030200).resetPQ(level);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function playerRevive(eim,player) {
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player.setHp(500);
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player.setStance(0);
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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var exped = eim.getPlayers();
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if (exped.size() < minPlayers)
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end(eim,"There are not enough players remaining, the battle is over.");
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return false;
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function playerEntry(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function playerDead(eim,player) {
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function scheduledTimeout(eim) {
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end(eim);
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}
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function playerDisconnected(eim,player) {
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var exped = eim.getPlayers();
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if (player.getName().equals(eim.getProperty("leader"))) {
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var iter = exped.iterator();
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while (iter.hasNext()) {
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iter.next().getPlayer().dropMessage(6, "The leader of the expedition has disconnected.");
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}
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}
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//If the expedition is too small.
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if (exped.size() < minPlayers) {
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end(eim,"There are not enough players remaining. The Battle is over.");
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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}
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function monsterValue(eim,mobId) { // potentially display time of death? does not seem to work
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return -1;
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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function leftParty(eim,player) {
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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}
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}
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function disbandParty(eim) {
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim,player) {
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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if (eim.getPlayers().size() < minPlayers) {//not enough after someone left
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end(eim, "There are no longer enough players to continue, and those remaining shall be warped out.");
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}
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player.changeMap(exitMap, 0);
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}
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function end(eim,msg) {
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var iter = eim.getPlayers().iterator();
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while (iter.hasNext()) {
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var player = iter.next();
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player.getPlayer().dropMessage(6,msg);
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eim.unregisterPlayer(player);
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if (player != null){
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function removePlayer(eim,player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) { //When the hell does this get executed?
|
||||
end(eim,"As the sound of battle fades away, you feel strangely unsatisfied.");
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function finish(eim) {
|
||||
var iter = eim.getPlayers().iterator();
|
||||
while (iter.hasNext()) {
|
||||
var player = iter.next();
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
function isScarga(mob) {
|
||||
var mobid = mob.getId();
|
||||
return (mobid == 9420544) || (mobid == 9420549);
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {
|
||||
if(isScarga(mob)) {
|
||||
var killed = eim.getIntProperty("defeatedBoss");
|
||||
if(killed == 1) {
|
||||
eim.showClearEffect();
|
||||
eim.clearPQ();
|
||||
}
|
||||
|
||||
eim.setIntProperty("defeatedBoss", killed + 1);
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function timeOut(eim) {
|
||||
if (eim != null) {
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
|
||||
while (pIter.hasNext()){
|
||||
var player = pIter.next();
|
||||
player.dropMessage(6, "You have run out of time to defeat Scarlion and Targa!");
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
function debug(eim,msg) {
|
||||
var iter = eim.getPlayers().iterator();
|
||||
while (iter.hasNext()) {
|
||||
iter.next().getClient().getSession().write(Packages.tools.MaplePacketCreator.serverNotice(6,msg));
|
||||
}
|
||||
}
|
||||
function dispose(eim) {}
|
||||
Reference in New Issue
Block a user