Reworked Singapore/Malaysia + warp fix

Reworked many aspects of the Malaysia/Singapore region (added DB data,
enabled Latanica & Scarga expedition, fixed maps). Fixed some issues
related with player warping.
This commit is contained in:
ronancpl
2017-07-14 20:40:06 -03:00
parent 7f80f45553
commit 8fab2a6e3e
120 changed files with 17684 additions and 16759 deletions

View File

@@ -5,7 +5,7 @@
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 200;
var minLevel = 1, maxLevel = 255;
var entryMap = 970030100;
var exitMap = 970030000;
var recruitMap = 970030000;

View File

@@ -26,7 +26,7 @@
var isPq = true;
var minPlayers = 1, maxPlayers = 30;
var minLevel = 1, maxLevel = 200;
var minLevel = 1, maxLevel = 255;
var entryMap = 990000000;
var exitMap = 990001100;
var recruitMap = 101030104;

View File

@@ -5,7 +5,7 @@
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 10, maxLevel = 200;
var minLevel = 10, maxLevel = 255;
var entryMap = 910010000;
var exitMap = 910010300;
var recruitMap = 100000200;

View File

@@ -0,0 +1,208 @@
/**
* @author: Ronan
* @event: Vs Latanica
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 255;
var entryMap = 541010100;
var exitMap = 541010110;
var recruitMap = 541010060;
var clearMap = 541010110;
var minMapId = 541010100;
var maxMapId = 541010100;
var eventTime = 10; // 10 minutes
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Latanica" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(541010100).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isLatanica(mob) {
var mobid = mob.getId();
return mobid == 9420513;
}
function monsterKilled(mob, eim) {
if(isLatanica(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

View File

@@ -257,8 +257,13 @@ function clearPQ(eim) {
eim.warpEventTeam(925100600);
}
function isLordPirate(mob) {
var mobid = mob.getId();
return (mobid == 9300105) || (mobid == 9300106) || (mobid == 9300107) || (mobid == 9300119);
}
function monsterKilled(mob, eim) {
if(mob.isBoss()) { // lord pirate defeated, spawn the little fella!
if(isLordPirate(mob)) { // lord pirate defeated, spawn the little fella!
mob.getMap().broadcastStringMessage(5, "As Lord Pirate dies, Wu Yang is released!");
eim.spawnNpc(2094001, new java.awt.Point(777, 140), mob.getMap());
}

View File

@@ -1,163 +1,188 @@
/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
/**
* @author: Ronan
* @event: Scarga Battle
*/
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 70, maxLevel = 255;
var entryMap = 551030200;
var exitMap = 551030100;
var recruitMap = 551030100;
var clearMap = 551030100;
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
var minMapId = 551030200;
var maxMapId = 551030200;
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var eventTime = 60; // 60 minutes for boss stg
/*
* @Author SharpAceX(Alan)
* Scarga Battle
*/
var exitMap;
var battleMap;
var minPlayers = 1;
var fightTime = 60;
var lobbyRange = [0, 0];
function init() {
em.setProperty("shuffleReactors","false");
exitMap = em.getChannelServer().getMapFactory().getMap(551030100);
battleMap = em.getChannelServer().getMapFactory().getMap(551030200);
setEventRequirements();
}
function setup() {
var eim = em.newInstance("ScargaBattle_" + em.getProperty("channel"));
var timer = 1000 * 60 * fightTime;
eim.setProperty("summoned", "false");
em.schedule("timeOut", eim, timer);
eim.startEventTimer(timer);
return eim;
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = []; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
function playerEntry(eim,player) {
var battle = eim.getMapInstance(battleMap.getId());
player.changeMap(battle, battle.getPortal(0));
function setup(channel) {
var eim = em.newInstance("Scarga" + channel);
eim.setProperty("canJoin", 1);
eim.setProperty("defeatedBoss", 1);
if (battle == null)
debug(eim, "The battle map was not properly linked.");
var level = 1;
eim.getInstanceMap(551030200).resetPQ(level);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function playerRevive(eim,player) {
player.setHp(500);
player.setStance(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
var exped = eim.getPlayers();
if (exped.size() < minPlayers)
end(eim,"There are not enough players remaining, the battle is over.");
return false;
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function playerDead(eim,player) {
function scheduledTimeout(eim) {
end(eim);
}
function playerDisconnected(eim,player) {
var exped = eim.getPlayers();
if (player.getName().equals(eim.getProperty("leader"))) {
var iter = exped.iterator();
while (iter.hasNext()) {
iter.next().getPlayer().dropMessage(6, "The leader of the expedition has disconnected.");
}
}
//If the expedition is too small.
if (exped.size() < minPlayers) {
end(eim,"There are not enough players remaining. The Battle is over.");
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
eim.unregisterPlayer(player);
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
}
function monsterValue(eim,mobId) { // potentially display time of death? does not seem to work
return -1;
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
function leftParty(eim,player) {
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
eim.unregisterPlayer(player);
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
function disbandParty(eim) {
function leftParty (eim, player) {}
function disbandParty (eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function playerUnregistered(eim, player) {}
function playerExit(eim,player) {
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
if (eim.getPlayers().size() < minPlayers) {//not enough after someone left
end(eim, "There are no longer enough players to continue, and those remaining shall be warped out.");
}
player.changeMap(exitMap, 0);
}
function end(eim,msg) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
var player = iter.next();
player.getPlayer().dropMessage(6,msg);
eim.unregisterPlayer(player);
if (player != null){
player.changeMap(exitMap, exitMap.getPortal(0));
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function removePlayer(eim,player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) { //When the hell does this get executed?
end(eim,"As the sound of battle fades away, you feel strangely unsatisfied.");
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function finish(eim) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
var player = iter.next();
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
function isScarga(mob) {
var mobid = mob.getId();
return (mobid == 9420544) || (mobid == 9420549);
}
function monsterKilled(mob, eim) {
if(isScarga(mob)) {
var killed = eim.getIntProperty("defeatedBoss");
if(killed == 1) {
eim.showClearEffect();
eim.clearPQ();
}
eim.setIntProperty("defeatedBoss", killed + 1);
}
eim.dispose();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function timeOut(eim) {
if (eim != null) {
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext()){
var player = pIter.next();
player.dropMessage(6, "You have run out of time to defeat Scarlion and Targa!");
playerExit(eim, player);
}
}
eim.dispose();
}
}
function debug(eim,msg) {
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
iter.next().getClient().getSession().write(Packages.tools.MaplePacketCreator.serverNotice(6,msg));
}
}
function dispose(eim) {}