PlayerNPC patch + Wedding ring effects + Bypassable PIN/PIC + SP cap
Fixed an issue with delayed item pickups. Fixed ClearSlot command not removing rechargeables from inventory. Fixed Resurrection and Hyper Body animation effect not working for other players. Implemented bypassable PIN/PIC, applied on accounts after a successful authentication, remaining active while activity is detected for that account. Fixed anti-multiclient system not properly registering players logged in via all-chars-view. Fixed cases where players still could gain EXP from much higher-leveled mobs if they were on an event instance. Optimized scroll result method performance. Added a server flag for SP cap limit on the player's current job (missing amount are reobtained after changing jobs). PlayerNPCs now have overridable scripts. Fixed some mapobject issues with PlayerNPCs, potencially leading to disappearing from maps in certain circumstances. Fixed SpawnAllPnpcs command not properly spawning all PlayersNPCs. Added extra info on Abdula, now stating whether a book can be obtained from questline or not. Fixed marriage ring effects. Fixed some cases where marriage rings were being able to be sent out from the character owner. Fixed Duey allowing send untradeable items. New tool: MapleWorldmapChecker. It reads Map.wz XMLs, fetching mapids not properly referenced on the worldmap nodes.
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@@ -27,9 +27,12 @@ public class ServerConstants {
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public static final long COUPON_INTERVAL = 60 * 60 * 1000; //60 minutes, 3600000.
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public static final long UPDATE_INTERVAL = 777; //Dictates the frequency on which the "centralized server time" is updated.
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public static final boolean ENABLE_PIC = false; //Pick true/false to enable or disable Pic. Delete character needs this feature ENABLED.
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public static final boolean ENABLE_PIC = false; //Pick true/false to enable or disable Pic. Delete character required PIC available.
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public static final boolean ENABLE_PIN = false; //Pick true/false to enable or disable Pin.
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public static final int BYPASS_PIC_EXPIRATION = 20; //Enables PIC bypass, which will remain active for that account by that client machine for N minutes. Set 0 to disable.
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public static final int BYPASS_PIN_EXPIRATION = 15; //Enables PIN bypass, which will remain active for that account by that client machine for N minutes. Set 0 to disable.
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public static final boolean AUTOMATIC_REGISTER = true; //Automatically register players when they login with a nonexistent username.
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public static final boolean BCRYPT_MIGRATION = true; //Performs a migration from old SHA-1 and SHA-512 password to bcrypt.
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public static final boolean COLLECTIVE_CHARSLOT = false; //Available character slots are contabilized globally rather than per world server.
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@@ -79,6 +82,7 @@ public class ServerConstants {
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public static final boolean USE_ENFORCE_HPMP_SWAP = false; //Forces players to reuse stats (via AP Resetting) located on HP/MP pool only inside the HP/MP stats.
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public static final boolean USE_ENFORCE_MOB_LEVEL_RANGE = true; //Players N levels below the killed mob will gain no experience from defeating it.
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public static final boolean USE_ENFORCE_JOB_LEVEL_RANGE = false;//Caps the player level on the minimum required to advance their current jobs.
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public static final boolean USE_ENFORCE_JOB_SP_RANGE = true; //Caps the player SP level on the total obtainable by their current jobs. After changing jobs, missing SP will be retrieved.
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public static final boolean USE_ENFORCE_ITEM_SUGGESTION = false;//Forces the Owl of Minerva and the Cash Shop to always display the defined item array instead of those featured by the players.
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public static final boolean USE_ENFORCE_UNMERCHABLE_CASH = true;//Forces players to not sell CASH items via merchants.
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public static final boolean USE_ENFORCE_UNMERCHABLE_PET = true; //Forces players to not sell pets via merchants. (since non-named pets gets dirty name and other possible DB-related issues)
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