Event disposing patch + Papulatus rework + V. scroll exploit patch
Solved issues with PQs/events in progress not disposing properly party leavers (warping them out of the event maps). Solved issues with cleared PQs/events disposing players unproperly when leaving or disbanding the party. Reworked Papulatus battle now working as an event instance, similar to how Capt Latanica battle is dealt. Fixed a possible PE exploit with Vega's scroll.
This commit is contained in:
@@ -62,6 +62,10 @@ function playerExit(eim, player) {
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// Do something with the player right before disbanding the event instance.
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}
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function playerLeft(eim, player) {
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// Do something with the player right before leaving the party.
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}
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function changedMap(eim, player, mapid) {
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// What to do when player've changed map, based on the mapid.
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}
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@@ -168,6 +168,12 @@ function playerExit(eim, player) {
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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@@ -208,15 +214,16 @@ function playerDisconnected(eim, player) {
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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playerLeft(eim, player);
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}
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function disbandParty(eim) {
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end(eim);
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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@@ -129,6 +129,12 @@ function playerExit(eim, player) {
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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@@ -167,14 +173,17 @@ function playerDisconnected(eim, player) {
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}
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player))
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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end(eim);
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}
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else
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playerExit(eim, player);
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playerLeft(eim, player);
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}
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function disbandParty(eim) {
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end(eim);
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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@@ -134,6 +134,12 @@ function playerExit(eim, player) {
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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playerLeft(eim, player);
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}
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function disbandParty(eim) {
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end(eim);
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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@@ -134,6 +134,12 @@ function playerExit(eim, player) {
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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playerLeft(eim, player);
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}
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function disbandParty(eim) {
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end(eim);
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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@@ -134,6 +134,12 @@ function playerExit(eim, player) {
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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playerLeft(eim, player);
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}
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function disbandParty(eim) {
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end(eim);
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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@@ -134,6 +134,12 @@ function playerExit(eim, player) {
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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playerLeft(eim, player);
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}
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function disbandParty(eim) {
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end(eim);
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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@@ -134,6 +134,12 @@ function playerExit(eim, player) {
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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playerLeft(eim, player);
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}
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function disbandParty(eim) {
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end(eim);
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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@@ -134,6 +134,12 @@ function playerExit(eim, player) {
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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playerLeft(eim, player);
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}
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function disbandParty(eim) {
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end(eim);
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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222
scripts/event/ElementalBattle.js
Normal file
222
scripts/event/ElementalBattle.js
Normal file
@@ -0,0 +1,222 @@
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/**
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* @author: Ronan
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* @event: Vs Elemental Thanatos
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*/
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var isPq = true;
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var minPlayers = 2, maxPlayers = 2;
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var minLevel = 100, maxLevel = 255;
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var entryMap = 922020100;
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var exitMap = 220050300;
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var recruitMap = 220050300;
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var clearMap = 220050300;
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var minMapId = 922020100;
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var maxMapId = 922020100;
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var eventTime = 20; // 20 minutes
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n For #rmagicians only#k.";
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getJob().getJobNiche() == 2) {
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if(ch.isLeader()) hasLeader = true; // magician niche only
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Elemental" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("boss", "0");
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eim.getInstanceMap(922020100).resetPQ(level);
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function afterSetup(eim) {}
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function respawnStages(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function changedLeader(eim, leader) {
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
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end(eim);
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}
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}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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end(eim);
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}
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else
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playerLeft(eim, player);
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}
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function disbandParty(eim) {
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function isElemental(mob) {
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var mobid = mob.getId();
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return mobid == 9300086 || mobid == 9300100;
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}
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function monsterKilled(mob, eim) {
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if(isElemental(mob)) {
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var killed = eim.getIntProperty("boss");
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if(killed == 1) {
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eim.showClearEffect();
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eim.clearPQ();
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} else {
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eim.setIntProperty("boss", killed + 1);
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}
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
|
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|
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function dispose(eim) {}
|
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|
||||
@@ -39,6 +39,9 @@ function setEventRequirements() {
|
||||
|
||||
reqStr += "\r\n For #radventurers only#k.";
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
@@ -136,6 +139,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
@@ -156,14 +165,17 @@ function playerDisconnected(eim, player) {
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player))
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -129,6 +129,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -169,15 +175,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -130,6 +130,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -170,15 +176,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -116,6 +116,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -156,15 +162,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -115,6 +115,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -155,15 +161,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -153,6 +153,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -193,15 +199,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -229,6 +229,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -316,15 +322,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -229,6 +229,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -316,15 +322,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -183,6 +183,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -223,15 +229,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
215
scripts/event/PapulatusBattle.js
Normal file
215
scripts/event/PapulatusBattle.js
Normal file
@@ -0,0 +1,215 @@
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @event: Vs Papulatus
|
||||
*/
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 1, maxPlayers = 6;
|
||||
var minLevel = 1, maxLevel = 255;
|
||||
var entryMap = 220080001;
|
||||
var exitMap = 220080000;
|
||||
var recruitMap = 220080000;
|
||||
var clearMap = 220080000;
|
||||
|
||||
var minMapId = 220080001;
|
||||
var maxMapId = 220080001;
|
||||
|
||||
var eventTime = 45; // 45 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages;
|
||||
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [];
|
||||
itemQty = [];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = []; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
}
|
||||
|
||||
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||||
var eligible = [];
|
||||
var hasLeader = false;
|
||||
|
||||
if(party.size() > 0) {
|
||||
var partyList = party.toArray();
|
||||
|
||||
for(var i = 0; i < party.size(); i++) {
|
||||
var ch = partyList[i];
|
||||
|
||||
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
||||
if(ch.isLeader()) hasLeader = true;
|
||||
eligible.push(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
||||
return eligible;
|
||||
}
|
||||
|
||||
function setup(level, lobbyid) {
|
||||
var eim = em.newInstance("Papulatus" + lobbyid);
|
||||
eim.setProperty("level", level);
|
||||
eim.setProperty("boss", "0");
|
||||
|
||||
eim.getInstanceMap(220080001).resetPQ(level);
|
||||
|
||||
respawnStages(eim);
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawnStages(eim) {}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function isPapulatus(mob) {
|
||||
var mobid = mob.getId();
|
||||
return mobid == 8500002;
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {
|
||||
if(isPapulatus(mob)) {
|
||||
eim.showClearEffect();
|
||||
eim.clearPQ();
|
||||
}
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
|
||||
@@ -196,6 +196,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMapInside(eim, mapid) {
|
||||
var stage = eim.getIntProperty("curStage");
|
||||
|
||||
@@ -260,21 +266,25 @@ function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player))
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player))
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -146,6 +146,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -186,15 +192,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
Reference in New Issue
Block a user