Event disposing patch + Papulatus rework + V. scroll exploit patch
Solved issues with PQs/events in progress not disposing properly party leavers (warping them out of the event maps). Solved issues with cleared PQs/events disposing players unproperly when leaving or disbanding the party. Reworked Papulatus battle now working as an event instance, similar to how Capt Latanica battle is dealt. Fixed a possible PE exploit with Vega's scroll.
This commit is contained in:
@@ -62,6 +62,10 @@ function playerExit(eim, player) {
|
||||
// Do something with the player right before disbanding the event instance.
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
// Do something with the player right before leaving the party.
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
// What to do when player've changed map, based on the mapid.
|
||||
}
|
||||
|
||||
@@ -168,6 +168,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -208,15 +214,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -129,6 +129,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -167,14 +173,17 @@ function playerDisconnected(eim, player) {
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player))
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -134,6 +134,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -134,6 +134,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -134,6 +134,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -134,6 +134,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -134,6 +134,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -134,6 +134,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -174,15 +180,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
222
scripts/event/ElementalBattle.js
Normal file
222
scripts/event/ElementalBattle.js
Normal file
@@ -0,0 +1,222 @@
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @event: Vs Elemental Thanatos
|
||||
*/
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 2, maxPlayers = 2;
|
||||
var minLevel = 100, maxLevel = 255;
|
||||
var entryMap = 922020100;
|
||||
var exitMap = 220050300;
|
||||
var recruitMap = 220050300;
|
||||
var clearMap = 220050300;
|
||||
|
||||
var minMapId = 922020100;
|
||||
var maxMapId = 922020100;
|
||||
|
||||
var eventTime = 20; // 20 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n For #rmagicians only#k.";
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages;
|
||||
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [];
|
||||
itemQty = [];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = []; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
}
|
||||
|
||||
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||||
var eligible = [];
|
||||
var hasLeader = false;
|
||||
|
||||
if(party.size() > 0) {
|
||||
var partyList = party.toArray();
|
||||
|
||||
for(var i = 0; i < party.size(); i++) {
|
||||
var ch = partyList[i];
|
||||
|
||||
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getJob().getJobNiche() == 2) {
|
||||
if(ch.isLeader()) hasLeader = true; // magician niche only
|
||||
eligible.push(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
||||
return eligible;
|
||||
}
|
||||
|
||||
function setup(level, lobbyid) {
|
||||
var eim = em.newInstance("Elemental" + lobbyid);
|
||||
eim.setProperty("level", level);
|
||||
eim.setProperty("boss", "0");
|
||||
|
||||
eim.getInstanceMap(922020100).resetPQ(level);
|
||||
|
||||
respawnStages(eim);
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawnStages(eim) {}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function isElemental(mob) {
|
||||
var mobid = mob.getId();
|
||||
return mobid == 9300086 || mobid == 9300100;
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {
|
||||
if(isElemental(mob)) {
|
||||
var killed = eim.getIntProperty("boss");
|
||||
if(killed == 1) {
|
||||
eim.showClearEffect();
|
||||
eim.clearPQ();
|
||||
} else {
|
||||
eim.setIntProperty("boss", killed + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
|
||||
@@ -39,6 +39,9 @@ function setEventRequirements() {
|
||||
|
||||
reqStr += "\r\n For #radventurers only#k.";
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
@@ -136,6 +139,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
@@ -156,14 +165,17 @@ function playerDisconnected(eim, player) {
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player))
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -129,6 +129,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -169,15 +175,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -130,6 +130,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -170,15 +176,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -116,6 +116,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -156,15 +162,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -115,6 +115,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -155,15 +161,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -153,6 +153,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -193,15 +199,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -229,6 +229,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -316,15 +322,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -229,6 +229,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -316,15 +322,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -183,6 +183,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -223,15 +229,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
215
scripts/event/PapulatusBattle.js
Normal file
215
scripts/event/PapulatusBattle.js
Normal file
@@ -0,0 +1,215 @@
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @event: Vs Papulatus
|
||||
*/
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 1, maxPlayers = 6;
|
||||
var minLevel = 1, maxLevel = 255;
|
||||
var entryMap = 220080001;
|
||||
var exitMap = 220080000;
|
||||
var recruitMap = 220080000;
|
||||
var clearMap = 220080000;
|
||||
|
||||
var minMapId = 220080001;
|
||||
var maxMapId = 220080001;
|
||||
|
||||
var eventTime = 45; // 45 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages;
|
||||
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [];
|
||||
itemQty = [];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = []; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
}
|
||||
|
||||
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||||
var eligible = [];
|
||||
var hasLeader = false;
|
||||
|
||||
if(party.size() > 0) {
|
||||
var partyList = party.toArray();
|
||||
|
||||
for(var i = 0; i < party.size(); i++) {
|
||||
var ch = partyList[i];
|
||||
|
||||
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
||||
if(ch.isLeader()) hasLeader = true;
|
||||
eligible.push(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
||||
return eligible;
|
||||
}
|
||||
|
||||
function setup(level, lobbyid) {
|
||||
var eim = em.newInstance("Papulatus" + lobbyid);
|
||||
eim.setProperty("level", level);
|
||||
eim.setProperty("boss", "0");
|
||||
|
||||
eim.getInstanceMap(220080001).resetPQ(level);
|
||||
|
||||
respawnStages(eim);
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawnStages(eim) {}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
}
|
||||
|
||||
function isPapulatus(mob) {
|
||||
var mobid = mob.getId();
|
||||
return mobid == 8500002;
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {
|
||||
if(isPapulatus(mob)) {
|
||||
eim.showClearEffect();
|
||||
eim.clearPQ();
|
||||
}
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
|
||||
@@ -196,6 +196,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMapInside(eim, mapid) {
|
||||
var stage = eim.getIntProperty("curStage");
|
||||
|
||||
@@ -260,21 +266,25 @@ function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player))
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player))
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -117,6 +117,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -157,15 +163,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -146,6 +146,12 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerLeft(eim, player) {
|
||||
if(!eim.isEventCleared()) {
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
@@ -186,15 +192,16 @@ function playerDisconnected(eim, player) {
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
end(eim);
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
|
||||
@@ -19,9 +19,79 @@
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
//By Moogra
|
||||
//First version by Moogra
|
||||
|
||||
/**
|
||||
* @author: Ronan
|
||||
* @npc: Flo
|
||||
* @map: Ludibrium - Path of Time (220050300)
|
||||
* @func: Elemental Thanatos room
|
||||
*/
|
||||
|
||||
var status = 0;
|
||||
var em = null;
|
||||
|
||||
function start() {
|
||||
cm.sendOk("You seems to have no reason to meet element-based Thanatos.");
|
||||
cm.dispose();
|
||||
}
|
||||
status = -1;
|
||||
action(1, 0, 0);
|
||||
}
|
||||
|
||||
function action(mode, type, selection) {
|
||||
if (mode == -1) {
|
||||
cm.dispose();
|
||||
} else {
|
||||
if (mode == 0 && status == 0) {
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
if (mode == 1)
|
||||
status++;
|
||||
else
|
||||
status--;
|
||||
|
||||
if (status == 0) {
|
||||
if(!(cm.isQuestCompleted(6316) && (cm.isQuestStarted(6225) || cm.isQuestStarted(6315)))) {
|
||||
cm.sendOk("You seems to have no reason to meet element-based Thanatos.");
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
em = cm.getEventManager("ElementalBattle");
|
||||
if(em == null) {
|
||||
cm.sendOk("The Elemental Battle has encountered an error.");
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
cm.sendSimple("#e#b<Party Quest: Elemental Thanatos>\r\n#k#n" + em.getProperty("party") + "\r\n\r\nYou are looking for Elemental Thanatos, right? If you team up with another mage, with the opposite elemental affinity as yours, you guys will be able to overcome them. As a leader, talk to me when you feel ready to go.#b\r\n#L0#I want to participate in the party quest.\r\n#L1#I want to find party members.\r\n#L2#I would like to hear more details.");
|
||||
} else if (status == 1) {
|
||||
if (selection == 0) {
|
||||
if (cm.getParty() == null) {
|
||||
cm.sendOk("You can participate in the party quest only if you are in a party.");
|
||||
cm.dispose();
|
||||
} else if(!cm.isLeader()) {
|
||||
cm.sendOk("Your party leader must talk to me to start this party quest.");
|
||||
cm.dispose();
|
||||
} else {
|
||||
var eli = em.getEligibleParty(cm.getParty());
|
||||
if(eli.size() > 0) {
|
||||
if(!em.startInstance(cm.getParty(), cm.getPlayer().getMap(), 1)) {
|
||||
cm.sendOk("Another party has already entered the #rParty Quest#k in this channel. Please try another channel, or wait for the current party to finish.");
|
||||
}
|
||||
}
|
||||
else {
|
||||
cm.sendOk("You cannot start this party quest yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map. If you're having trouble finding party members, try Party Search.");
|
||||
}
|
||||
|
||||
cm.dispose();
|
||||
}
|
||||
} else if (selection == 1) {
|
||||
cm.sendOk("Try using a Super Megaphone or asking your buddies or guild to join!");
|
||||
cm.dispose();
|
||||
} else {
|
||||
cm.sendOk("#e#b<Party Quest: Elemental Thanatos>#k#n\r\n Team up with another mage with #rdifferent elemental affinity#k before entering the stage. This team aspect is crucial to overcome the elementals inside.");
|
||||
cm.dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
46
scripts/npc/2041024.js
Normal file
46
scripts/npc/2041024.js
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
This file is part of the HeavenMS (MapleSolaxiaV2) MapleStory Server
|
||||
Copyleft (L) 2017 RonanLana
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation version 3 as published by
|
||||
the Free Software Foundation. You may not use, modify or distribute
|
||||
this program under any other version of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
var status;
|
||||
|
||||
function start() {
|
||||
status = -1;
|
||||
action(1, 0, 0);
|
||||
}
|
||||
|
||||
function action(mode, type, selection) {
|
||||
if (mode == -1) {
|
||||
cm.dispose();
|
||||
} else {
|
||||
if (mode == 0 && type > 0) {
|
||||
cm.dispose();
|
||||
return;
|
||||
}
|
||||
if (mode == 1)
|
||||
status++;
|
||||
else
|
||||
status--;
|
||||
|
||||
if(status == 0) {
|
||||
cm.sendOk("For those capable of great feats and bearers of an unwavering resolve, the #bfinal destination#k lies ahead past the gate. The Machine Room accepts only #rone party at a time#k, so make sure your party is ready when crossing the gate.");
|
||||
cm.dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,19 +19,32 @@
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* @author RonanLana */
|
||||
|
||||
function enter(pi) {
|
||||
var papuMap = pi.getClient().getChannelServer().getMapFactory().getMap(220080001);
|
||||
if (papuMap.getCharacters().size() == 0) {
|
||||
pi.getPlayer().dropMessage("The room is empty. A perfect opportunity to challenge the boss.");
|
||||
papuMap.resetReactors();
|
||||
} else { // someone is inside
|
||||
for (var i = 0; i < 3; i++) {
|
||||
if (papuMap.getMonsterById(8500000 + i) != null) {
|
||||
pi.getPlayer().dropMessage("Someone is fighting Papulatus.");
|
||||
var em = pi.getEventManager("PapulatusBattle");
|
||||
|
||||
if (pi.getParty() == null) {
|
||||
pi.playerMessage(5, "You are currently not in a party, create one to attempt the boss.");
|
||||
return false;
|
||||
} else if(!pi.isLeader()) {
|
||||
pi.playerMessage(5, "Your party leader must enter the portal to start the battle.");
|
||||
return false;
|
||||
} else {
|
||||
var eli = em.getEligibleParty(pi.getParty());
|
||||
if(eli.size() > 0) {
|
||||
if(!em.startInstance(pi.getParty(), pi.getPlayer().getMap(), 1)) {
|
||||
pi.playerMessage(5, "The battle against the boss has already begun, so you may not enter this place yet.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
pi.playPortalSound(); pi.warp(220080001, "st00");
|
||||
return true;
|
||||
else { //this should never appear
|
||||
pi.playerMessage(5, "You cannot start this battle yet, because either your party is not in the range size, some of your party members are not eligible to attempt it or they are not in this map. If you're having trouble finding party members, try Party Search.");
|
||||
return false;
|
||||
}
|
||||
|
||||
pi.playPortalSound();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@ function enter(pi) {
|
||||
var eli = em.getEligibleParty(pi.getParty());
|
||||
if(eli.size() > 0) {
|
||||
if(!em.startInstance(pi.getParty(), pi.getPlayer().getMap(), 1)) {
|
||||
pi.playerMessage(5, "The battle against the boss has already begun, so you may not enter this place.");
|
||||
pi.playerMessage(5, "The battle against the boss has already begun, so you may not enter this place yet.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -27,6 +27,7 @@ function enter(pi) {
|
||||
return false;
|
||||
}
|
||||
|
||||
pi.playPortalSound();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,9 @@ function enter(pi) {
|
||||
pi.giveCharacterExp(4400 * 1.5, pi.getPlayer());
|
||||
var pm = pi.getEventManager("MK_PrimeMinister");
|
||||
pm.setProperty("player", pi.getPlayer().getName());
|
||||
|
||||
pm.startInstance(pi.getPlayer());
|
||||
pi.playPortalSound();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -37,7 +39,9 @@ function enter(pi) {
|
||||
else{
|
||||
var pm = pi.getEventManager("MK_PrimeMinister");
|
||||
pm.setProperty("player", pi.getPlayer().getName());
|
||||
|
||||
pm.startInstance(pi.getPlayer());
|
||||
pi.playPortalSound();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@ function enter(pi) {
|
||||
pi.message("Someone is already challenging Nex. Wait for them to finish before you enter.");
|
||||
return false;
|
||||
} else {
|
||||
pi.playPortalSound();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ function enter(pi) {
|
||||
var eli = em.getEligibleParty(pi.getParty());
|
||||
if(eli.size() > 0) {
|
||||
if(!em.startInstance(pi.getParty(), pi.getPlayer().getMap(), 1)) {
|
||||
pi.playerMessage(5, "The battle against the boss has already begun, so you may not enter this place.");
|
||||
pi.playerMessage(5, "The battle against the boss has already begun, so you may not enter this place yet.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -26,6 +26,7 @@ function enter(pi) {
|
||||
return false;
|
||||
}
|
||||
|
||||
pi.playPortalSound();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,10 +20,10 @@
|
||||
*/
|
||||
function enter(pi) {
|
||||
if(pi.isQuestStarted(20718)){
|
||||
pi.playPortalSound();
|
||||
var cml = pi.getEventManager("Cygnus_Magic_Library");
|
||||
cml.setProperty("player", pi.getPlayer().getName());
|
||||
cml.startInstance(pi.getPlayer());
|
||||
pi.playPortalSound();
|
||||
}
|
||||
else{
|
||||
pi.playPortalSound();
|
||||
|
||||
Reference in New Issue
Block a user