All packet creating methods now create Packet instead of byte[]

This commit got way too big...
- Remove deprecated methods for sending packets
- Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array
- Split up some packet creating methods into separate classes
This commit is contained in:
P0nk
2021-08-21 01:36:51 +02:00
parent b5cd6887ae
commit 8f6860d7d7
231 changed files with 6403 additions and 6927 deletions

View File

@@ -169,8 +169,8 @@ public final class TakeDamageHandler extends AbstractMaplePacketHandler {
}
map.damageMonster(chr, attacker, bouncedamage);
map.broadcastMessage(chr, PacketCreator.damageMonster(oid, bouncedamage), true);
chr.getClient().announce(PacketCreator.showOwnBuffEffect(id, 5));
map.broadcastMessage(chr, PacketCreator.showBuffeffect(chr.getId(), id, 5), false);
chr.sendPacket(PacketCreator.showOwnBuffEffect(id, 5));
map.broadcastMessage(chr, PacketCreator.showBuffEffect(chr.getId(), id, 5), false);
}
}
}
@@ -274,7 +274,7 @@ public final class TakeDamageHandler extends AbstractMaplePacketHandler {
}
if (GameConstants.isDojo(map.getId())) {
chr.setDojoEnergy(chr.getDojoEnergy() + YamlConfig.config.server.DOJO_ENERGY_DMG);
c.announce(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
c.sendPacket(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
}
for (MapleCharacter player : banishPlayers) { // chill, if this list ever gets non-empty an attacker does exist, trust me :)