All packet creating methods now create Packet instead of byte[]
This commit got way too big... - Remove deprecated methods for sending packets - Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array - Split up some packet creating methods into separate classes
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@@ -169,8 +169,8 @@ public final class TakeDamageHandler extends AbstractMaplePacketHandler {
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}
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map.damageMonster(chr, attacker, bouncedamage);
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map.broadcastMessage(chr, PacketCreator.damageMonster(oid, bouncedamage), true);
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chr.getClient().announce(PacketCreator.showOwnBuffEffect(id, 5));
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map.broadcastMessage(chr, PacketCreator.showBuffeffect(chr.getId(), id, 5), false);
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chr.sendPacket(PacketCreator.showOwnBuffEffect(id, 5));
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map.broadcastMessage(chr, PacketCreator.showBuffEffect(chr.getId(), id, 5), false);
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}
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}
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}
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@@ -274,7 +274,7 @@ public final class TakeDamageHandler extends AbstractMaplePacketHandler {
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}
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if (GameConstants.isDojo(map.getId())) {
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chr.setDojoEnergy(chr.getDojoEnergy() + YamlConfig.config.server.DOJO_ENERGY_DMG);
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c.announce(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
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c.sendPacket(PacketCreator.getEnergy("energy", chr.getDojoEnergy()));
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}
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for (MapleCharacter player : banishPlayers) { // chill, if this list ever gets non-empty an attacker does exist, trust me :)
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