All packet creating methods now create Packet instead of byte[]

This commit got way too big...
- Remove deprecated methods for sending packets
- Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array
- Split up some packet creating methods into separate classes
This commit is contained in:
P0nk
2021-08-21 01:36:51 +02:00
parent b5cd6887ae
commit 8f6860d7d7
231 changed files with 6403 additions and 6927 deletions

View File

@@ -25,6 +25,7 @@ import client.MapleCharacter;
import config.YamlConfig;
import constants.game.GameConstants;
import net.netty.ChannelServer;
import net.packet.Packet;
import net.server.PlayerStorage;
import net.server.Server;
import net.server.audit.LockCollector;
@@ -263,7 +264,7 @@ public final class Channel {
public void addPlayer(MapleCharacter chr) {
players.addPlayer(chr);
chr.announce(PacketCreator.serverMessage(serverMessage));
chr.sendPacket(PacketCreator.serverMessage(serverMessage));
}
public String getServerMessage() {
@@ -282,9 +283,9 @@ public final class Channel {
return (int)(Math.ceil(((float) players.getAllCharacters().size() / YamlConfig.config.server.CHANNEL_LOAD) * 800));
}
public void broadcastPacket(final byte[] data) {
public void broadcastPacket(Packet packet) {
for (MapleCharacter chr : players.getAllCharacters()) {
chr.announce(data);
chr.sendPacket(packet);
}
}
@@ -308,10 +309,10 @@ public final class Channel {
return eventSM;
}
public void broadcastGMPacket(final byte[] data) {
public void broadcastGMPacket(Packet packet) {
for (MapleCharacter chr : players.getAllCharacters()) {
if (chr.isGM()) {
chr.announce(data);
chr.sendPacket(packet);
}
}
}