All packet creating methods now create Packet instead of byte[]

This commit got way too big...
- Remove deprecated methods for sending packets
- Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array
- Split up some packet creating methods into separate classes
This commit is contained in:
P0nk
2021-08-21 01:36:51 +02:00
parent b5cd6887ae
commit 8f6860d7d7
231 changed files with 6403 additions and 6927 deletions

View File

@@ -41,7 +41,7 @@ public class AssignSPProcessor {
public static boolean canSPAssign(MapleClient c, int skillid) {
if (skillid == Aran.HIDDEN_FULL_DOUBLE || skillid == Aran.HIDDEN_FULL_TRIPLE || skillid == Aran.HIDDEN_OVER_DOUBLE || skillid == Aran.HIDDEN_OVER_TRIPLE) {
c.announce(PacketCreator.enableActions());
c.sendPacket(PacketCreator.enableActions());
return false;
}
@@ -82,7 +82,7 @@ public class AssignSPProcessor {
if (!isBeginnerSkill) {
player.gainSp(-1, GameConstants.getSkillBook(skillid/10000), false);
} else {
player.announce(PacketCreator.enableActions());
player.sendPacket(PacketCreator.enableActions());
}
if (skill.getId() == Aran.FULL_SWING) {
player.changeSkillLevel(skill, (byte) (curLevel + 1), player.getMasterLevel(skill), player.getSkillExpiration(skill));