All packet creating methods now create Packet instead of byte[]

This commit got way too big...
- Remove deprecated methods for sending packets
- Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array
- Split up some packet creating methods into separate classes
This commit is contained in:
P0nk
2021-08-21 01:36:51 +02:00
parent b5cd6887ae
commit 8f6860d7d7
231 changed files with 6403 additions and 6927 deletions

View File

@@ -55,7 +55,7 @@ public class WarpWorldCommand extends Command {
player.setSessionTransitionState();
player.setWorld(worldb);
player.saveCharToDB();//To set the new world :O (true because else 2 player instances are created, one in both worlds)
c.announce(PacketCreator.getChannelChange(InetAddress.getByName(socket[0]), Integer.parseInt(socket[1])));
c.sendPacket(PacketCreator.getChannelChange(InetAddress.getByName(socket[0]), Integer.parseInt(socket[1])));
} catch (UnknownHostException | NumberFormatException ex) {
ex.printStackTrace();
player.message("Unexpected error when changing worlds, are you sure the world you are trying to warp to has the same amount of channels?");