All packet creating methods now create Packet instead of byte[]
This commit got way too big... - Remove deprecated methods for sending packets - Favor OutPacket & Packet over MaplePacketLittleEndianWriter, LittleEndianWriter, and byte array - Split up some packet creating methods into separate classes
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@@ -55,7 +55,7 @@ public class WarpWorldCommand extends Command {
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player.setSessionTransitionState();
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player.setWorld(worldb);
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player.saveCharToDB();//To set the new world :O (true because else 2 player instances are created, one in both worlds)
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c.announce(PacketCreator.getChannelChange(InetAddress.getByName(socket[0]), Integer.parseInt(socket[1])));
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c.sendPacket(PacketCreator.getChannelChange(InetAddress.getByName(socket[0]), Integer.parseInt(socket[1])));
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} catch (UnknownHostException | NumberFormatException ex) {
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ex.printStackTrace();
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player.message("Unexpected error when changing worlds, are you sure the world you are trying to warp to has the same amount of channels?");
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