Turn mob id magic numbers into constants
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@@ -29,6 +29,7 @@ import client.status.MonsterStatusEffect;
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import config.YamlConfig;
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import constants.game.GameConstants;
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import constants.id.ItemId;
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import constants.id.MobId;
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import constants.skills.*;
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import net.AbstractPacketHandler;
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import net.packet.InPacket;
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@@ -237,7 +238,7 @@ public abstract class AbstractDealDamageHandler extends AbstractPacketHandler {
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}
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}
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if (GameConstants.isDojoBoss(monster.getId())) {
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if (MobId.isDojoBoss(monster.getId())) {
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if (attack.skill == 1009 || attack.skill == 10001009 || attack.skill == 20001009) {
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int dmgLimit = (int) Math.ceil(0.3 * monster.getMaxHp());
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List<Integer> _onedList = new LinkedList<>();
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