Turn mob id magic numbers into constants

This commit is contained in:
P0nk
2021-11-07 12:15:36 +01:00
parent 4efd356cbf
commit 8d10e3d1b0
18 changed files with 205 additions and 90 deletions

View File

@@ -29,6 +29,7 @@ import client.status.MonsterStatusEffect;
import config.YamlConfig;
import constants.game.GameConstants;
import constants.id.ItemId;
import constants.id.MobId;
import constants.skills.*;
import net.AbstractPacketHandler;
import net.packet.InPacket;
@@ -237,7 +238,7 @@ public abstract class AbstractDealDamageHandler extends AbstractPacketHandler {
}
}
if (GameConstants.isDojoBoss(monster.getId())) {
if (MobId.isDojoBoss(monster.getId())) {
if (attack.skill == 1009 || attack.skill == 10001009 || attack.skill == 20001009) {
int dmgLimit = (int) Math.ceil(0.3 * monster.getMaxHp());
List<Integer> _onedList = new LinkedList<>();