Dynamic World/Channel deployment + Channel scheduler update
Added "8-slot SETUP expand" item on the CashShop. Solved a concurrency issue on the fameGainByQuest method. Refactored many resource freeing modules throughout the source code. Implemented dynamic deployment of worlds and channels on the server system. Only creation of channels and worlds are available on this feature. Added a dedicated worker for schedules requested on EventManager. Fixed a potential cause for deadlocks on the channel schedulers' system. Refactored many schedules used by the EventManager and Channel, futher improving overall scheduling performance on the server.
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@@ -17,6 +17,8 @@ public class ServerConstants {
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public static short VERSION = 83;
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//Login Configuration
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public static final int WLDLIST_SIZE = 21; //Max possible worlds on the server.
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public static final int CHANNEL_SIZE = 20; //Max possible channels per world (which is 20, based on the channel list on login phase).
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public static final int CHANNEL_LOAD = 100; //Max players per channel (limit actually used to calculate the World server capacity).
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public static final long RESPAWN_INTERVAL = 10 * 1000; //10 seconds, 10000.
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@@ -120,7 +122,7 @@ public class ServerConstants {
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public static final int ITEM_EXPIRE_TIME = 3 * 60 * 1000; //Time before items start disappearing. Recommended to be set up to 3 minutes.
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public static final int KITE_EXPIRE_TIME = 60 * 60 * 1000; //Time before kites (cash item) disappears.
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public static final int ITEM_MONITOR_TIME = 5 * 60 * 1000; //Interval between item monitoring tasks on maps, which checks for dangling (null) item objects on the map item history.
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public static final int LOCK_MONITOR_TIME = 30 * 1000; //Waiting time for a lock to be released. If it reaches timeout, a critical server deadlock has made present.
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public static final int LOCK_MONITOR_TIME = 3 * 60 * 1000; //Waiting time for a lock to be released. If it reaches timeout, a critical server deadlock has made present.
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public static final int ITEM_EXPIRE_CHECK = 10 * 1000; //Interval between item expiring tasks on maps, which checks and makes disappear expired items.
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public static final int ITEM_LIMIT_ON_MAP = 200; //Max number of items allowed on a map.
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public static final int MAP_VISITED_SIZE = 5; //Max length for last mapids visited by a player. This is used to recover and update drops on these maps accordingly with player actions.
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