Rename and clean up MapleMiniDungeon
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124
src/main/java/server/maps/MiniDungeon.java
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124
src/main/java/server/maps/MiniDungeon.java
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/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2019 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package server.maps;
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import client.Character;
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import net.server.audit.locks.MonitoredLockType;
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import net.server.audit.locks.factory.MonitoredReentrantLockFactory;
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import server.TimerManager;
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import tools.PacketCreator;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.locks.Lock;
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/**
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* @author Ronan
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*/
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public class MiniDungeon {
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List<Character> players = new ArrayList<>();
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ScheduledFuture<?> timeoutTask = null;
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Lock lock = MonitoredReentrantLockFactory.createLock(MonitoredLockType.MINIDUNGEON, true);
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int baseMap;
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long expireTime;
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public MiniDungeon(int base, long timeLimit) {
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baseMap = base;
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expireTime = timeLimit * 1000;
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timeoutTask = TimerManager.getInstance().schedule(() -> close(), expireTime);
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expireTime += System.currentTimeMillis();
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}
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public boolean registerPlayer(Character chr) {
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int time = (int) ((expireTime - System.currentTimeMillis()) / 1000);
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if (time > 0) {
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chr.sendPacket(PacketCreator.getClock(time));
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}
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lock.lock();
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try {
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if (timeoutTask == null) {
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return false;
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}
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players.add(chr);
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} finally {
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lock.unlock();
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}
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return true;
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}
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public boolean unregisterPlayer(Character chr) {
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chr.sendPacket(PacketCreator.removeClock());
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lock.lock();
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try {
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players.remove(chr);
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if (players.isEmpty()) {
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dispose();
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return false;
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}
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} finally {
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lock.unlock();
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}
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if (chr.isPartyLeader()) { // thanks Conrad for noticing party is not sent out of the MD as soon as leader leaves it
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close();
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}
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return true;
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}
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public void close() {
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lock.lock();
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try {
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List<Character> lchr = new ArrayList<>(players);
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for (Character chr : lchr) {
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chr.changeMap(baseMap);
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}
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dispose();
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timeoutTask = null;
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} finally {
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lock.unlock();
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}
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}
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public void dispose() {
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lock.lock();
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try {
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players.clear();
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if (timeoutTask != null) {
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timeoutTask.cancel(false);
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timeoutTask = null;
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}
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} finally {
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lock.unlock();
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}
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}
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}
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