Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
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@@ -10222,6 +10222,30 @@
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="7120100" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="7120101" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="7120102" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="8120100" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="8120101" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="8140510" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="2220000" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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