Neo City + Revamped EllinPQ + New Release

Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
This commit is contained in:
ronancpl
2017-11-29 00:57:50 -02:00
parent 46924812b0
commit 85a81b9bf9
163 changed files with 17125 additions and 14961 deletions

View File

@@ -3,7 +3,7 @@
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="77"/>
<int name="maxHP" value="15000"/>
<int name="maxHP" value="114000"/>
<int name="maxMP" value="150"/>
<int name="speed" value="-20"/>
<int name="PADamage" value="250"/>
@@ -33,6 +33,9 @@
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="stand">
<canvas name="0" width="197" height="183">