Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
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Load Diff
@@ -3,7 +3,7 @@
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="70"/>
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<int name="maxHP" value="15000"/>
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<int name="maxHP" value="90000"/>
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<int name="maxMP" value="150"/>
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<int name="speed" value="-20"/>
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<int name="PADamage" value="250"/>
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@@ -33,6 +33,9 @@
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<int name="effectAfter" value="0"/>
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</imgdir>
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</imgdir>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="stand">
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<canvas name="0" width="197" height="183">
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@@ -3,7 +3,7 @@
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="73"/>
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<int name="maxHP" value="15000"/>
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<int name="maxHP" value="102000"/>
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<int name="maxMP" value="150"/>
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<int name="speed" value="-20"/>
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<int name="PADamage" value="250"/>
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@@ -33,6 +33,9 @@
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<int name="effectAfter" value="0"/>
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</imgdir>
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</imgdir>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="stand">
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<canvas name="0" width="197" height="183">
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@@ -3,7 +3,7 @@
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="77"/>
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<int name="maxHP" value="15000"/>
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<int name="maxHP" value="114000"/>
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<int name="maxMP" value="150"/>
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<int name="speed" value="-20"/>
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<int name="PADamage" value="250"/>
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@@ -33,6 +33,9 @@
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<int name="effectAfter" value="0"/>
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</imgdir>
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</imgdir>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="stand">
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<canvas name="0" width="197" height="183">
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@@ -3,7 +3,7 @@
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="81"/>
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<int name="maxHP" value="15000"/>
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<int name="maxHP" value="126000"/>
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<int name="maxMP" value="150"/>
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<int name="speed" value="-20"/>
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<int name="PADamage" value="250"/>
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@@ -33,6 +33,9 @@
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<int name="effectAfter" value="0"/>
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</imgdir>
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</imgdir>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="stand">
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<canvas name="0" width="197" height="183">
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@@ -3,7 +3,7 @@
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="85"/>
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<int name="maxHP" value="15000"/>
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<int name="maxHP" value="138000"/>
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<int name="maxMP" value="150"/>
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<int name="speed" value="-20"/>
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<int name="PADamage" value="250"/>
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@@ -33,6 +33,9 @@
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<int name="effectAfter" value="0"/>
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</imgdir>
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</imgdir>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="stand">
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<canvas name="0" width="197" height="183">
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@@ -3,7 +3,7 @@
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="90"/>
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<int name="maxHP" value="15000"/>
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<int name="maxHP" value="150000"/>
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<int name="maxMP" value="150"/>
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<int name="speed" value="-20"/>
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<int name="PADamage" value="250"/>
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@@ -33,6 +33,9 @@
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<int name="effectAfter" value="0"/>
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</imgdir>
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</imgdir>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="stand">
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<canvas name="0" width="197" height="183">
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@@ -10222,6 +10222,30 @@
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="7120100" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="7120101" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="7120102" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="8120100" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="8120101" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="8140510" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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</canvas>
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<canvas name="2220000" width="25" height="25">
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<int name="delay" value="500"/>
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<vector name="origin" x="0" y="0"/>
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