Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
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@@ -340,9 +340,8 @@ public class MapleMapFactory {
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int y = MapleDataTool.getInt(reactor.getChildByPath("y"));
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myReactor.setPosition(new Point(x, y));
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myReactor.setDelay(MapleDataTool.getInt(reactor.getChildByPath("reactorTime")) * 1000);
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myReactor.setState((byte) 0);
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myReactor.setName(MapleDataTool.getString(reactor.getChildByPath("name"), ""));
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myReactor.resetReactorActions();
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myReactor.resetReactorActions(0);
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return myReactor;
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}
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