Neo City + Revamped EllinPQ + New Release

Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
This commit is contained in:
ronancpl
2017-11-29 00:57:50 -02:00
parent 46924812b0
commit 85a81b9bf9
163 changed files with 17125 additions and 14961 deletions

View File

@@ -340,9 +340,8 @@ public class MapleMapFactory {
int y = MapleDataTool.getInt(reactor.getChildByPath("y"));
myReactor.setPosition(new Point(x, y));
myReactor.setDelay(MapleDataTool.getInt(reactor.getChildByPath("reactorTime")) * 1000);
myReactor.setState((byte) 0);
myReactor.setName(MapleDataTool.getString(reactor.getChildByPath("name"), ""));
myReactor.resetReactorActions();
myReactor.resetReactorActions(0);
return myReactor;
}