Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
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@@ -104,6 +104,8 @@ public class ReactorActionManager extends AbstractPlayerInteraction {
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}
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public void dropItems(boolean delayed, int posX, int posY, boolean meso, int mesoChance, final int minMeso, final int maxMeso, int minItems) {
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if(c.getPlayer() == null) return;
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List<ReactorDropEntry> chances = getDropChances();
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List<ReactorDropEntry> items = new LinkedList<>();
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int numItems = 0;
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