Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
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@@ -119,7 +119,8 @@ public class AbstractPlayerInteraction {
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}
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public void warpParty(int id, int portalId) {
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warpParty(id, portalId, getMapId(), getMapId());
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int mapid = getMapId();
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warpParty(id, portalId, mapid, mapid);
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}
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public void warpParty(int id, int fromMinId, int fromMaxId) {
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