Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
This commit is contained in:
@@ -52,7 +52,7 @@ import scripting.event.EventInstanceManager;
|
||||
import server.TimerManager;
|
||||
import server.maps.MapleHiredMerchant;
|
||||
import server.maps.MapleMap;
|
||||
import server.MaplePlayerShop;
|
||||
import server.maps.MaplePlayerShop;
|
||||
import net.server.worker.CharacterAutosaverWorker;
|
||||
import net.server.worker.MountTirednessWorker;
|
||||
import net.server.worker.PetFullnessWorker;
|
||||
@@ -63,7 +63,7 @@ import net.server.channel.CharacterIdChannelPair;
|
||||
import net.server.guild.MapleGuild;
|
||||
import net.server.guild.MapleGuildCharacter;
|
||||
import net.server.guild.MapleGuildSummary;
|
||||
import server.MaplePlayerShopItem;
|
||||
import server.maps.MaplePlayerShopItem;
|
||||
import server.maps.AbstractMapleMapObject;
|
||||
import tools.DatabaseConnection;
|
||||
import tools.MaplePacketCreator;
|
||||
|
||||
Reference in New Issue
Block a user