Neo City + Revamped EllinPQ + New Release

Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
This commit is contained in:
ronancpl
2017-11-29 00:57:50 -02:00
parent 46924812b0
commit 85a81b9bf9
163 changed files with 17125 additions and 14961 deletions

View File

@@ -52,7 +52,7 @@ import scripting.event.EventInstanceManager;
import server.TimerManager;
import server.maps.MapleHiredMerchant;
import server.maps.MapleMap;
import server.MaplePlayerShop;
import server.maps.MaplePlayerShop;
import net.server.worker.CharacterAutosaverWorker;
import net.server.worker.MountTirednessWorker;
import net.server.worker.PetFullnessWorker;
@@ -63,7 +63,7 @@ import net.server.channel.CharacterIdChannelPair;
import net.server.guild.MapleGuild;
import net.server.guild.MapleGuildCharacter;
import net.server.guild.MapleGuildSummary;
import server.MaplePlayerShopItem;
import server.maps.MaplePlayerShopItem;
import server.maps.AbstractMapleMapObject;
import tools.DatabaseConnection;
import tools.MaplePacketCreator;