Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
This commit is contained in:
@@ -94,7 +94,7 @@ public final class MakerSkillHandler extends AbstractMaplePacketHandler {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if(toCreate < 2000000) { // only equips uses stimulant and reagents
|
||||
if(ItemConstants.isEquipment(toCreate)) { // only equips uses stimulant and reagents
|
||||
if(slea.readByte() != 0) { // stimulant
|
||||
stimulantid = getMakerStimulant(toCreate);
|
||||
if(!c.getAbstractPlayerInteraction().haveItem(stimulantid)) {
|
||||
|
||||
Reference in New Issue
Block a user