Neo City + Revamped EllinPQ + New Release

Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
This commit is contained in:
ronancpl
2017-11-29 00:57:50 -02:00
parent 46924812b0
commit 85a81b9bf9
163 changed files with 17125 additions and 14961 deletions

View File

@@ -80,7 +80,7 @@ public class ServerConstants {
public static final int PARTY_EXPERIENCE_MOD = 1; //Change for event stuff.
//Miscellaneous Configuration
public static final byte MIN_UNDERLEVEL_TO_EXP_GAIN = 5; //Characters are unable to get EXP from a mob if their level are under this threshold, only if "USE_ENFORCE_MOB_LEVEL_RANGE" is enabled.
public static final byte MIN_UNDERLEVEL_TO_EXP_GAIN = 5; //Characters are unable to get EXP from a mob if their level are under this threshold, only if "USE_ENFORCE_MOB_LEVEL_RANGE" is enabled. For bosses, this attribute is doubled.
public static final byte MAX_MONITORED_BUFFSTATS = 5; //Limits accounting for "dormant" buff effects, that should take place when stronger stat buffs expires.
public static final int MAX_AP = 32767; //Max AP allotted on the auto-assigner.
public static final int MAX_EVENT_LEVELS = 8; //Event has different levels of rewarding system.