Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
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@@ -310,7 +310,13 @@ public class Commands {
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gotomaps.put("skelegon", 240040511);
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gotomaps.put("hpq", 100000200);
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gotomaps.put("ht", 240050400);
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gotomaps.put("fm", 910000000);
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gotomaps.put("ariant", 260000000);
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gotomaps.put("magatia", 261000000);
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gotomaps.put("singapore", 540000000);
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gotomaps.put("keep", 610020006);
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gotomaps.put("temple", 270000100);
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gotomaps.put("neo", 240070000);
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gotomaps.put("fm", 910000000);
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}
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private static void hardsetItemStats(Equip equip, short stat) {
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@@ -351,7 +357,7 @@ public class Commands {
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break;
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case "staff":
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player.yellowMessage("MapleSolaxiaV2 Staff");
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player.yellowMessage("HeavenMS (MapleSolaxiaV2) Staff");
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player.yellowMessage("Ronan - Developer");
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player.yellowMessage("Vcoc - Freelance Developer");
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player.yellowMessage("");
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@@ -2601,10 +2607,6 @@ public class Commands {
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c.announce(MaplePacketCreator.fredrickMessage(Byte.valueOf(sub[1])));
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break;
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case "owl":
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c.announce(MaplePacketCreator.getOwlMessage(Integer.valueOf(sub[1])));
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break;
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default:
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return false;
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}
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