Neo City + Revamped EllinPQ + New Release

Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
This commit is contained in:
ronancpl
2017-11-29 00:57:50 -02:00
parent 46924812b0
commit 85a81b9bf9
163 changed files with 17125 additions and 14961 deletions

View File

@@ -1,15 +1,14 @@
function enter(pi) {
if ((pi.getMap().getMonsters().size() == 0 || pi.getMap().getMonsterById(9300183) != null) && (pi.getMap().getReactorByName("") == null || pi.getMap().getReactorByName("").getState() == 1)) {
var eim = pi.getEventInstance();
if (eim.isEventCleared()) {
if(pi.isEventLeader()) {
pi.getEventInstance().clearPQ();
eim.warpEventTeam(930000800);
return true;
}
else {
} else {
pi.playerMessage(5, "Wait for the leader to pass through the portal.");
return false;
}
} else {
pi.playerMessage(5, "Please eliminate the Poison Golem.");
return false;