Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
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@@ -5,19 +5,32 @@ function start() {
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}
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function action(mode, type, selection) {
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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switch(cm.getPlayer().getMapId()) {
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case 930000500:
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if (!cm.haveItem(4001163)) {
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cm.sendNext("Get me the Purple Stone of Magic from here.");
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} else {
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cm.getEventInstance().warpEventTeam(930000600);
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}
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break;
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}
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cm.dispose();
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if(status == 0) {
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if(!cm.haveItem(4001163) || !cm.isEventLeader()) {
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cm.sendYesNo("Let your party leader show me the Purple Stone of Magic from here.\r\n\r\nOr maybe you want to #rleave this forest#k? Leaving now means to abandon your partners here, take that in mind.");
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} else {
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cm.sendNext("Great, you have the Purple Stone of Magic. I shall show you guys #bthe path leading to the Stone Altar#k. Come this way.");
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}
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} else if(status == 1) {
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if (!cm.haveItem(4001163)) {
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cm.warp(930000800);
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} else {
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cm.getEventInstance().warpEventTeam(930000600);
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}
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cm.dispose();
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}
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}
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}
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