Neo City + Revamped EllinPQ + New Release

Fixed Neo City area, now playable.
Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way.
Refactored a lot of out-of-place classes and properly renamed a few others through the project.
Updated readme and licenses through the source, preparing the stage for the new release.
This commit is contained in:
ronancpl
2017-11-29 00:57:50 -02:00
parent 46924812b0
commit 85a81b9bf9
163 changed files with 17125 additions and 14961 deletions

View File

@@ -5,19 +5,32 @@ function start() {
}
function action(mode, type, selection) {
if (mode == 1) {
status++;
} else {
status--;
}
switch(cm.getPlayer().getMapId()) {
case 930000500:
if (!cm.haveItem(4001163)) {
cm.sendNext("Get me the Purple Stone of Magic from here.");
} else {
cm.getEventInstance().warpEventTeam(930000600);
}
break;
}
cm.dispose();
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && type > 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(status == 0) {
if(!cm.haveItem(4001163) || !cm.isEventLeader()) {
cm.sendYesNo("Let your party leader show me the Purple Stone of Magic from here.\r\n\r\nOr maybe you want to #rleave this forest#k? Leaving now means to abandon your partners here, take that in mind.");
} else {
cm.sendNext("Great, you have the Purple Stone of Magic. I shall show you guys #bthe path leading to the Stone Altar#k. Come this way.");
}
} else if(status == 1) {
if (!cm.haveItem(4001163)) {
cm.warp(930000800);
} else {
cm.getEventInstance().warpEventTeam(930000600);
}
cm.dispose();
}
}
}