Neo City + Revamped EllinPQ + New Release
Fixed Neo City area, now playable. Overhauled the EllinPQ mechanics, such as the "CLEAR" effect when passing maps, and some bug fixes along the way. Refactored a lot of out-of-place classes and properly renamed a few others through the project. Updated readme and licenses through the source, preparing the stage for the new release.
This commit is contained in:
@@ -14,12 +14,12 @@ function action(mode, type, selection) {
|
||||
status--;
|
||||
}
|
||||
if (status == 0) {
|
||||
cm.sendYesNo("Would you like to get out?");
|
||||
cm.sendYesNo("Would you like to exit this instance? Your party members may have to abandon it as well, so take that in mind.");
|
||||
} else if (status == 1) {
|
||||
cm.removeAll(4001163);
|
||||
cm.removeAll(4001169);
|
||||
cm.removeAll(2270004);
|
||||
cm.warp(930000800,0);
|
||||
cm.warp(930000800);
|
||||
cm.dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user