Skillbook announcer + isInJobTree fix
Abdula is now the Skillbook announcer NPC. Fixed some inconguencies with the isInJobTree function, now properly returning if a skill id does make presence on a player's current job path or not.
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@@ -1,88 +1,86 @@
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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/**
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* @author: Ronan
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* @npc: Abdula
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* @map: Multiple cities on Maplestory
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* @func: Job Skill / Mastery Book Drop Announcer
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*/
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status = -1;
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var sel;
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var pickup = -1;
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var status;
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var selected = 0;
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var skillbook = [], masterybook = [], table = [];
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function start() {
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cm.sendSimple("I'm Abdula, and I am a merchant intermediary who deals with rare goods. What do you have for me?#b\r\n#L0#I want to sell goods.\r\n#L1#I want to know about current market prices.\r\n#L2#A merchant intermediary? What is that?");
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status = -1;
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selected = 0;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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status++;
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if(mode != 1){
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if(mode == 0 && status == 0){
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cm.dispose();
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return;
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}else if(mode == 0 && sel == 0 && status == 2){
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cm.sendNext("You don't want to sell it right now? You can sell it later, but remember the Special Items are only valuable for a week.");
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cm.dispose();
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return;
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}else if(mode == 0 && sel == 2)
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status -= 2;
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}
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if(status == 0){
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if(sel == undefined)
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sel = selection;
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if (selection == 0){
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var text = "Let's see what you brought...#b";
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for(var i = 0; i < 5; i++)
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text += "\r\n#L" + i + "##t" + (3994090 + i) + "#";
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cm.sendSimple(text);
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}else if (selection == 1){
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var text = "";
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for(var i = 0; i < 5; i++)
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text += "The current market price for #t" + (i + 3994090) + "# is #rNOT DONE#k mesos\r\n";
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cm.sendNext(text);
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cm.dispose();
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}else
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cm.sendNext("I buy the products at the Maple 7th Day Market and sell them in other towns. I trade memorabilia, spices, taxidermy shark, and more... but no Lazy Daisy's eggs.");
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}else if(status == 1){
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if(sel == 0){
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if(cm.haveItem(3994090 + selection)){
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pickup = 3994090 + selection;
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cm.sendYesNo("The current price is 180 mesos. Would you like to sell it now?"); //Make a price changer by hour.
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}else{
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cm.sendNext("You don't have anything. Stop wasting my time... I'm a busy person.");
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cm.dispose();
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}
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}else
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cm.sendNextPrev("Maple 7th Day Market Sundays are my days off. If you need to see me, you're going to have to come Monday to Friday...");
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}else if(status == 2){
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if(sel == 0)
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cm.sendGetNumber("How many would you like to sell?", 0, 0, 200);
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else{
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cm.sendPrev("Oh, and the prices are subject to change. I can't get the short end of the stick, I have to stay in business! Check back with me frequently, my prices change by the hour!");
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}
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}else if(status == 3){
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if(sel == 0)
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if(selection != 1)
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cm.sendNext("Something's not right. Check again.");
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else{
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cm.sendNext("The transaction has been completed. See you next time.");
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cm.gainMeso(180);
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cm.gainItem(pickup, -1);
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}
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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var greeting = "Hello, I'm #p9209000#, the Skill & Mastery Book announcer! ";
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skillbook = cm.getAvailableSkillBooks();
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masterybook = cm.getAvailableMasteryBooks();
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if(skillbook.length == 0 && masterybook.length == 0) {
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cm.sendOk(greeting + "There are no more books available to further improve your job skills for now. Either you maxed out everything or you didn't reach the minimum requisites for some skill books yet.");
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cm.dispose();
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} else if(skillbook.length > 0 && masterybook.length > 0) {
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var sendStr = greeting + "New opportunities for skill improvement have been located for you to improve your skills! Pick a type to take a look onto.\r\n\r\n#b";
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sendStr += "#L1# Skill Book#l\r\n";
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sendStr += "#L2# Mastery Book#l\r\n";
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cm.sendSimple(sendStr);
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} else if(skillbook.length > 0) {
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selected = 1;
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cm.sendNext(greeting + "New opportunities for skill improvement have been located for you to improve your skills! Only skill learns available for now.");
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} else {
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selected = 2;
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cm.sendNext(greeting + "New opportunities for skill improvement have been located for you to improve your skills! Only skill upgrades available.");
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}
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} else if(status == 1) {
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var sendStr = "The following books are currently available:\r\n\r\n";
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if(selected == 0) selected = selection;
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table = (selected == 1) ? skillbook : masterybook;
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for(var i = 0; i < table.length; i++) {
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sendStr += " #L" + i + "# #i" + table[i] + "# #t" + table[i] + "##l\r\n";
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}
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cm.sendSimple(sendStr);
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} else if(status == 2) {
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selected = selection;
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var mobList = cm.getNamesWhoDropsItem(table[selected]);
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var sendStr;
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if(mobList.length == 0) {
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sendStr = "No mobs drop '#b#t" + table[selected] + "##k'.";
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} else {
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sendStr = "The following mobs drop '#b#t" + table[selected] + "##k':\r\n\r\n";
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for(var i = 0; i < mobList.length; i++) {
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sendStr += " #L" + i + "# " + mobList[i] + "#l\r\n";
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}
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}
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cm.sendOk(sendStr);
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cm.dispose();
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}
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}
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}
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}
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