CPQ tidyup patch + Guild Creation matcher + Solution to Login Accid=0

Adjusted AP gains, to get it to work following the AP Reset check method.
Fixed usage of inexistent itemids on CPQ and fishing.
Fixed one-of-a-kind items being lost in player trades due to missing inventory checks.
Implemented matching system for the guild creation phase. All players intending to join the new guild must be on the Guild Headquartes and accept the creation of the guild.
Fixed changing jobs not properly updating info on the party tab.
Fixed double tooltip information on CPQ actions UI.
Fixed CPQ not disbanding after a player leaves the party/instance.
Fixed checks for "in-progress" CPQ instances.
Fixed changing maps on CPQ not leading players back to the starting battlefield.
Reviewed login system, now preventing non-local IP connecting on local server and local IP on non-local server.
Reviewed login system, now cherrypicking sessions in transition state when trying to disconnect them due to a failed login (avoiding possible mishaps due to duplicate sessions of a same account).
Adjusted PiratePQ stage 2, now mobs respawn rather than making party leader request for new waves.
Adjusted Prime Minister, its spawn is no longer related to starting the quest. It should also allow party fights.
Fixed "forcevac" command not properly applying, rather sending to inventory, "consume-on-pickup" items.
Fixed (probably) accId = 0 issue on login, that was occurring due to client accountid's being set to 0 a while before being checked once again on finishLogin().
Fixed an issue with extended time on CPQ not properly showing the end-match's visual effect.
This commit is contained in:
ronancpl
2019-03-26 16:28:41 -03:00
parent 3bdf8cb2be
commit 83266508af
95 changed files with 2980 additions and 1420 deletions

View File

@@ -46,6 +46,7 @@ function writeFeatureTab_PQs() {
addFeature("GuildPQ & queue with multi-lobby system available.");
addFeature("Brand-new PQs: BossRushPQ, CafePQ.");
addFeature("Mu Lung Dojo.");
addFeature("Monster Carnival 1 & 2 - thanks Dragohe4rt & Jayd!");
addFeature("Capt. Latanica with party fighting the boss.");
addFeature("Filled up missing obligatory event script methods.");
addFeature("Secured uniquety of active lobby-name instances.");
@@ -74,6 +75,7 @@ function writeFeatureTab_Quests() {
function writeFeatureTab_PlayerSocialNetwork() {
addFeature("Guild and Alliance system fully functional.");
addFeature("Guild contract system held in Guild Headquarters.");
addFeature("Party for novices-only.");
addFeature("P. members' HPBar accounts HP gain on equips.");
addFeature("Thoroughly reviewed P. Shops and H. Merchants.");
@@ -85,6 +87,7 @@ function writeFeatureTab_PlayerSocialNetwork() {
addFeature("Protected and improved face expression system.");
addFeature("Automated support for Player NPCs and Hall of Fame.");
addFeature("Engagement & Wedding system with ring effects.");
addFeature("Wedding Wishlists - thanks Dragohe4rt!");
addFeature("Equipments displays to everyone it's level & EXP info.");
addFeature("Further improved the existent minigame mechanics.");
addFeature("Trade complete using handshake synchronization.");
@@ -188,6 +191,7 @@ function writeFeatureTab_Serverpotentials() {
addFeature("Enhanced AP auto-assigner: focus on eqp demands.");
addFeature("Enhanced inventory check: free slots smartly fetched.");
addFeature("Enhanced petloot handler: no brute-force inv. checks.");
addFeature("Matching system: everyone's decision to trigger action.");
addFeature("Players-appointed bestsellers for Owl and Cash Shop.");
addFeature("Tweaked pet/mount hunger to a balanced growth rate.");
addFeature("Consistent experience and meso gain system.");