Implemented EllinPQ + some bug fixes

Implemented EllinPQ, adjusted several drop rates and data, fixes some
bugs at quests at client-side.
This commit is contained in:
ronancpl
2017-04-22 16:35:27 -03:00
parent 72ef73a949
commit 828a8a02a2
82 changed files with 753 additions and 386 deletions

View File

@@ -93,7 +93,7 @@
<int name="z" value="0"/>
<int name="delay" value="130"/>
</canvas>
<int name="rpeat" value="1"/>
<int name="repeat" value="1"/>
<imgdir name="event">
<imgdir name="0">
<int name="type" value="0"/>

View File

@@ -25,13 +25,6 @@
<vector name="origin" x="170" y="50"/>
<int name="z" value="0"/>
</canvas>
<imgdir name="event">
<imgdir name="0">
<int name="type" value="101"/>
<int name="state" value="0"/>
</imgdir>
<int name="timeOut" value="2000"/>
</imgdir>
</imgdir>
<string name="action" value="pFItem0"/>
</imgdir>