Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -93,7 +93,7 @@
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<int name="z" value="0"/>
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<int name="delay" value="130"/>
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</canvas>
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<int name="rpeat" value="1"/>
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<int name="repeat" value="1"/>
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<imgdir name="event">
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<imgdir name="0">
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<int name="type" value="0"/>
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@@ -25,13 +25,6 @@
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<vector name="origin" x="170" y="50"/>
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<int name="z" value="0"/>
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</canvas>
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<imgdir name="event">
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<imgdir name="0">
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<int name="type" value="101"/>
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<int name="state" value="0"/>
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</imgdir>
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<int name="timeOut" value="2000"/>
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</imgdir>
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</imgdir>
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<string name="action" value="pFItem0"/>
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</imgdir>
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