Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -26,6 +26,7 @@ import constants.ServerConstants;
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import java.awt.Rectangle;
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import java.util.List;
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import java.util.concurrent.locks.Lock;
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import java.util.concurrent.locks.ReentrantLock;
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@@ -46,7 +47,7 @@ public class MapleReactor extends AbstractMapleMapObject {
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private MapleMap map;
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private String name;
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private boolean alive;
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private boolean shouldCollect = true;
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private boolean shouldCollect;
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private Lock reactorLock = new ReentrantLock(true);
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public MapleReactor(MapleReactorStats stats, int rid) {
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@@ -143,14 +144,14 @@ public class MapleReactor extends AbstractMapleMapObject {
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}
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public void forceHitReactor(final byte newState) {
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setState((byte) newState);
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this.lockReactor();
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try {
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this.lockReactor();
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setState((byte) newState);
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this.setShouldCollect(true);
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}
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finally {
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} finally {
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this.unlockReactor();
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}
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map.broadcastMessage(MaplePacketCreator.triggerReactor(this, (short) 0));
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}
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@@ -158,16 +159,16 @@ public class MapleReactor extends AbstractMapleMapObject {
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TimerManager.getInstance().schedule(new Runnable() {
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@Override
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public void run() {
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hitReactor(c, false);
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hitReactor(c);
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}
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}, delay);
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}
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public void hitReactor(MapleClient c, boolean itemDrop) {
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hitReactor(0, (short) 0, 0, c, itemDrop);
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public void hitReactor(MapleClient c) {
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hitReactor(0, (short) 0, 0, c);
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}
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public synchronized void hitReactor(int charPos, short stance, int skillid, MapleClient c, boolean itemDrop) {
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public synchronized void hitReactor(int charPos, short stance, int skillid, MapleClient c) {
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try {
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if(!this.isAlive()) {
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return;
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@@ -196,11 +197,12 @@ public class MapleReactor extends AbstractMapleMapObject {
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ReactorScriptManager.getInstance().act(c, this);
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} else { //reactor not broken yet
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if (itemDrop) state++; // Duh, if the reactor is triggered by itemdrop, go directly to next state (in this case, instead of staying at 1, it goes to 2)! :)
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map.broadcastMessage(MaplePacketCreator.triggerReactor(this, stance));
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if (state == stats.getNextState(state, b) || itemDrop) {//current state = next state, looping reactor
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if (state == stats.getNextState(state, b)) {//current state = next state, looping reactor
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ReactorScriptManager.getInstance().act(c, this);
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}
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setShouldCollect(true); // refresh collectability on item drop-based reactors
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}
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break;
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}
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@@ -209,6 +211,8 @@ public class MapleReactor extends AbstractMapleMapObject {
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state++;
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map.broadcastMessage(MaplePacketCreator.triggerReactor(this, stance));
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ReactorScriptManager.getInstance().act(c, this);
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setShouldCollect(true);
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System.out.println("ehh");
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}
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} catch(Exception e) {
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e.printStackTrace();
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