Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -38,7 +38,7 @@ public final class MoveSummonHandler extends AbstractMovementPacketHandler {
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Point startPos = new Point(slea.readShort(), slea.readShort());
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List<LifeMovementFragment> res = parseMovement(slea);
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MapleCharacter player = c.getPlayer();
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Collection<MapleSummon> summons = player.getSummons().values();
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Collection<MapleSummon> summons = player.getSummonsValues();
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MapleSummon summon = null;
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for (MapleSummon sum : summons) {
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if (sum.getObjectId() == oid) {
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