Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -67,7 +67,7 @@ public final class MagicDamageHandler extends AbstractDealDamageHandler {
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Skill skill = SkillFactory.getSkill(attack.skill);
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MapleStatEffect effect_ = skill.getEffect(player.getSkillLevel(skill));
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if (effect_.getCooldown() > 0) {
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if (player.skillisCooling(attack.skill)) {
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if (player.skillIsCooling(attack.skill)) {
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return;
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} else {
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c.announce(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
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