Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -75,8 +75,8 @@ public class AutoAssignHandler extends AbstractMaplePacketHandler {
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//c.getPlayer().message("----------------------------------------SDL: " + eqpStr + eqpDex + eqpLuk + " BASE STATS --> STR: " + chr.getStr() + " DEX: " + chr.getDex() + " INT: " + chr.getInt() + " LUK: " + chr.getLuk());
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//c.getPlayer().message("SUM EQUIP STATS -> STR: " + str + " DEX: " + dex + " LUK: " + luk + " INT: " + int_);
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//---------- Ronan Lana's AUTOASSIGN -------------
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//this method excels for possibility to assign APs properly and not blocking the requirements when swapping one guaranteed equipment.
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// ---------- Ronan Lana's AUTOASSIGN -------------
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// This method excels for assigning APs in such a way to cover all equipments AP requirements.
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if (chr.getRemainingAp() < 1) {
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return;
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}
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