Implemented EllinPQ + some bug fixes

Implemented EllinPQ, adjusted several drop rates and data, fixes some
bugs at quests at client-side.
This commit is contained in:
ronancpl
2017-04-22 16:35:27 -03:00
parent 72ef73a949
commit 828a8a02a2
82 changed files with 753 additions and 386 deletions

View File

@@ -75,8 +75,8 @@ public class AutoAssignHandler extends AbstractMaplePacketHandler {
//c.getPlayer().message("----------------------------------------SDL: " + eqpStr + eqpDex + eqpLuk + " BASE STATS --> STR: " + chr.getStr() + " DEX: " + chr.getDex() + " INT: " + chr.getInt() + " LUK: " + chr.getLuk());
//c.getPlayer().message("SUM EQUIP STATS -> STR: " + str + " DEX: " + dex + " LUK: " + luk + " INT: " + int_);
//---------- Ronan Lana's AUTOASSIGN -------------
//this method excels for possibility to assign APs properly and not blocking the requirements when swapping one guaranteed equipment.
// ---------- Ronan Lana's AUTOASSIGN -------------
// This method excels for assigning APs in such a way to cover all equipments AP requirements.
if (chr.getRemainingAp() < 1) {
return;
}