Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -28,8 +28,13 @@ function action(mode, type, selection) {
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cm.warpParty(930000500);
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cm.gainItem(4001169,-20);
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} else if (!cm.haveItem(2270004)) {
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cm.gainItem(2270004,10);
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cm.sendOk("Good luck in purifying these monsters!");
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if(cm.canHold(2270004,10)) {
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cm.gainItem(2270004,10);
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cm.sendOk("Good luck in purifying these monsters!");
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}
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else {
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cm.sendOk("Make space on your USE inventory before receiving the purifiers!");
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}
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} else {
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cm.sendOk("We have to purify all these contaminated monsters! Get me 20 Monster Marbles from them!");
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}
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