Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -15,19 +15,19 @@ function action(mode,type,selection) {
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if (status == -1) {
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if (cm.getMapId() == 108000502) {
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if (!(cm.haveItem(4031856,15))) {
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cm.sendNext("Go, and get me 15 #bPotent Wind Crystals#k.");
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cm.sendNext("Go, and get me 15 #b#t4031856##k.");
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cm.dispose();
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} else {
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status = 2;
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cm.sendNext("Wow, you have brought me 15 #bPotent Wind Crystals#k! Congratulations. Let me warp you out now.");
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cm.sendNext("Wow, you have brought me 15 #b#t4031856##k! Congratulations. Let me warp you out now.");
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}
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} else if (cm.getMapId() == 108000501) {
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if (!(cm.haveItem(4031857,15))) {
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cm.sendNext("Go, and get me 15 #bPotent Power Crystals#k.");
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cm.sendNext("Go, and get me 15 #b#t4031857##k.");
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cm.dispose();
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} else {
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status = 2;
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cm.sendNext("Wow, you have brought me 15 #bPotent Power Crystals#k! Congratulations. Let me warp you out now.");
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cm.sendNext("Wow, you have brought me 15 #b#t4031857##k! Congratulations. Let me warp you out now.");
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}
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} else {
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cm.sendNext("Error. Please report this.");
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