Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -76,9 +76,8 @@ function clearPQ(eim) {
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em.setProperty("started", "false");
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}
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function allMonstersDead(eim) {
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//has nothing to do with monster killing
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}
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function monsterKilled(mob, eim) {}
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function cancelSchedule() {
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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