Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
This commit is contained in:
@@ -151,11 +151,11 @@ function finish(eim) {
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {
|
||||
}
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function cancelSchedule() {
|
||||
}
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function altarTimeOut(eim) {
|
||||
if (eim != null && eim.getProperty("summoned").equals("false")) {
|
||||
|
||||
Reference in New Issue
Block a user