Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -126,16 +126,14 @@ function clearPQ(eim) {
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eim.dispose();
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}
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function allMonstersDead(eim) {
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//do nothing; LMPQ has nothing to do with monster killing
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}
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function monsterKilled(mob, eim) {}
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function cancelSchedule() {
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}
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function allMonstersDead(eim) {}
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function dispose(eim) {
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function cancelSchedule() {}
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function dispose(eim) {}
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}
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function timeOut(eim) {
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if (eim != null) {
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if (eim.getPlayerCount() > 0) {
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