Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -136,14 +136,13 @@ function finish(eim) {
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eim.dispose();
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}
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function allMonstersDead(eim) {
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}
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function monsterKilled(mob, eim) {}
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function cancelSchedule() {
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}
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function allMonstersDead(eim) {}
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function timeOut() {
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}
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function cancelSchedule() {}
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function timeOut() {}
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function debug(eim,msg) {
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var iter = eim.getPlayers().iterator();
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