Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -190,9 +190,9 @@ function finish(eim) {
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eim.dispose();
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}
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function allMonstersDead(eim) {
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//do nothing; GQ has nothing to do with monster killing
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {
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}
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