Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
This commit is contained in:
@@ -1,5 +1,9 @@
|
||||
importPackage(Packages.client.inventory);
|
||||
importPackage(Packages.tools);
|
||||
|
||||
var minPlayers = 2;
|
||||
var entryMap = 930000000;
|
||||
var exitMap = 930000800;
|
||||
|
||||
function init() {
|
||||
em.setProperty("state", "0");
|
||||
@@ -18,73 +22,116 @@ function setup(level, leaderid) {
|
||||
eim.setInstanceMap(930000400).resetPQ(level);
|
||||
var map = eim.setInstanceMap(930000500);
|
||||
map.resetPQ(level);
|
||||
map.shuffleReactors();
|
||||
map.shuffleReactors();
|
||||
eim.setInstanceMap(930000600).resetPQ(level);
|
||||
eim.setInstanceMap(930000700).resetPQ(level);
|
||||
|
||||
eim.startEventTimer(20 * 60000); //20 mins
|
||||
respawnStg2(eim);
|
||||
eim.startEventTimer(30 * 60000); //30 mins
|
||||
return eim;
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function playerRevive(eim, player) {
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
function respawnStg2(eim) {
|
||||
if(!eim.getMapInstance(930000200).getAllPlayer().isEmpty()) eim.getMapInstance(930000200).instanceMapRespawn();
|
||||
em.schedule("respawnStg2", eim, 4 * 1000);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < 930000000 || mapid > 930000700) {
|
||||
if (mapid < 930000000 || mapid > 930000800) {
|
||||
eim.unregisterPlayer(player);
|
||||
|
||||
if (eim.disposeIfPlayerBelow(0, 0)) {
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
if(eim.getPlayers().isEmpty()) end(eim);
|
||||
}
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function removePlayer(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
return 0;
|
||||
var party = eim.getPlayers();
|
||||
if (eim.isLeader(player) || party.size() < minPlayers) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
if (party.get(i).equals(player))
|
||||
removePlayer(eim, player);
|
||||
else
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
removePlayer(eim, player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
if (party.size() < minPlayers) {
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim,party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
|
||||
if (eim.disposeIfPlayerBelow(0, 0)) {
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
eim.disposeIfPlayerBelow(100, 930000800);
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {
|
||||
}
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function leftParty (eim, player) {
|
||||
// If only 2 players are left, uncompletable:
|
||||
end(eim);
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {
|
||||
em.cancelSchedule();
|
||||
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
function disbandParty (eim) {
|
||||
end(eim);
|
||||
}
|
||||
function playerDead(eim, player) {}
|
||||
function cancelSchedule() {}
|
||||
Reference in New Issue
Block a user