Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -89,6 +89,7 @@ function playerDisconnected(eim, player) {
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eim.dispose();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {
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var winner = eim.getPlayers().get(0);
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