Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
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@@ -15,14 +15,23 @@ function changedMap(eim, player, mapid) {
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}
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function scheduledTimeout(eim) {
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// When event timeout..
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// restartEventTimer(long time)
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// stopEventTimer()
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// startEventTimer(long time)
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// isTimerStarted()
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// When event timeout without before completion..
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}
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function timeOut(eim) {
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if (eim.getPlayerCount() > 0) {
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var pIter = eim.getPlayers().iterator();
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while (pIter.hasNext()){
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var player = pIter.next();
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player.dropMessage(6, "You have run out of time to complete this event!");
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playerExit(eim, player);
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}
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}
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eim.dispose();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {
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// When invoking unregisterMonster(MapleMonster mob) OR killed
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// Happens only when size = 0
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