Implemented EllinPQ + some bug fixes

Implemented EllinPQ, adjusted several drop rates and data, fixes some
bugs at quests at client-side.
This commit is contained in:
ronancpl
2017-04-22 16:35:27 -03:00
parent 72ef73a949
commit 828a8a02a2
82 changed files with 753 additions and 386 deletions

View File

@@ -15,14 +15,23 @@ function changedMap(eim, player, mapid) {
}
function scheduledTimeout(eim) {
// When event timeout..
// restartEventTimer(long time)
// stopEventTimer()
// startEventTimer(long time)
// isTimerStarted()
// When event timeout without before completion..
}
function timeOut(eim) {
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext()){
var player = pIter.next();
player.dropMessage(6, "You have run out of time to complete this event!");
playerExit(eim, player);
}
}
eim.dispose();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {
// When invoking unregisterMonster(MapleMonster mob) OR killed
// Happens only when size = 0

View File

@@ -89,6 +89,7 @@ function playerDisconnected(eim, player) {
eim.dispose();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {
var winner = eim.getPlayers().get(0);

View File

@@ -154,6 +154,8 @@ function clearPQ(eim) {
eim.dispose();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {
eim.setProperty("canWarp","true");
}

View File

@@ -122,9 +122,9 @@ function clearPQ(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
//do nothing; KPQ has nothing to do with monster killing
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {
}

View File

@@ -180,6 +180,8 @@ function clearPQ(eim) {
end(eim);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {
}

View File

@@ -164,11 +164,11 @@ function clearPQ(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
}
function monsterKilled(mob, eim) {}
function cancelSchedule() {
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function timeOut() {
var iter = em.getInstances().iterator();

View File

@@ -1,5 +1,9 @@
importPackage(Packages.client.inventory);
importPackage(Packages.tools);
var minPlayers = 2;
var entryMap = 930000000;
var exitMap = 930000800;
function init() {
em.setProperty("state", "0");
@@ -18,73 +22,116 @@ function setup(level, leaderid) {
eim.setInstanceMap(930000400).resetPQ(level);
var map = eim.setInstanceMap(930000500);
map.resetPQ(level);
map.shuffleReactors();
map.shuffleReactors();
eim.setInstanceMap(930000600).resetPQ(level);
eim.setInstanceMap(930000700).resetPQ(level);
eim.startEventTimer(20 * 60000); //20 mins
respawnStg2(eim);
eim.startEventTimer(30 * 60000); //30 mins
return eim;
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function playerRevive(eim, player) {
}
function scheduledTimeout(eim) {
end(eim);
function respawnStg2(eim) {
if(!eim.getMapInstance(930000200).getAllPlayer().isEmpty()) eim.getMapInstance(930000200).instanceMapRespawn();
em.schedule("respawnStg2", eim, 4 * 1000);
}
function changedMap(eim, player, mapid) {
if (mapid < 930000000 || mapid > 930000700) {
if (mapid < 930000000 || mapid > 930000800) {
eim.unregisterPlayer(player);
if (eim.disposeIfPlayerBelow(0, 0)) {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
if(eim.getPlayers().isEmpty()) end(eim);
}
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
} else
playerExit(eim, player);
}
function playerDisconnected(eim, player) {
return 0;
var party = eim.getPlayers();
if (eim.isLeader(player) || party.size() < minPlayers) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
if (party.get(i).equals(player))
removePlayer(eim, player);
else
playerExit(eim, party.get(i));
eim.dispose();
} else
removePlayer(eim, player);
}
function leftParty(eim, player) {
var party = eim.getPlayers();
if (party.size() < minPlayers) {
for (var i = 0; i < party.size(); i++)
playerExit(eim,party.get(i));
eim.dispose();
} else
playerExit(eim, player);
}
function disbandParty(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function monsterValue(eim, mobId) {
return 1;
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
if (eim.disposeIfPlayerBelow(0, 0)) {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
}
function end(eim) {
eim.disposeIfPlayerBelow(100, 930000800);
em.setProperty("state", "0");
em.setProperty("leader", "true");
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
end(eim);
}
function allMonstersDead(eim) {
}
function monsterKilled(mob, eim) {}
function leftParty (eim, player) {
// If only 2 players are left, uncompletable:
end(eim);
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {
em.cancelSchedule();
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
function disbandParty (eim) {
end(eim);
}
function playerDead(eim, player) {}
function cancelSchedule() {}

View File

@@ -190,9 +190,9 @@ function finish(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
//do nothing; GQ has nothing to do with monster killing
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {
}

View File

@@ -165,6 +165,8 @@ function clearPQ(eim) {
eim.dispose();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function dispose() {

View File

@@ -136,14 +136,13 @@ function finish(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
}
function monsterKilled(mob, eim) {}
function cancelSchedule() {
}
function allMonstersDead(eim) {}
function timeOut() {
}
function cancelSchedule() {}
function timeOut() {}
function debug(eim,msg) {
var iter = eim.getPlayers().iterator();

View File

@@ -137,11 +137,11 @@ function clearPQ(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
}
function monsterKilled(mob, eim) {}
function cancelSchedule() {
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {
em.cancelSchedule();

View File

@@ -126,16 +126,14 @@ function clearPQ(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
//do nothing; LMPQ has nothing to do with monster killing
}
function monsterKilled(mob, eim) {}
function cancelSchedule() {
}
function allMonstersDead(eim) {}
function dispose(eim) {
function cancelSchedule() {}
function dispose(eim) {}
}
function timeOut(eim) {
if (eim != null) {
if (eim.getPlayerCount() > 0) {

View File

@@ -146,8 +146,9 @@ function clearPQ(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function dispose() {
em.schedule("OpenLPQ", 10000); // 10 seconds ?

View File

@@ -224,9 +224,9 @@ function finish(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
//Open Portal? o.O
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {} //Open Portal? o.O
function cancelSchedule() {
}

View File

@@ -22,9 +22,12 @@ function setup(level, leaderid) {
em.setProperty("level", level);
em.setProperty("openedChests", "0");
eim.setInstanceMap(925100000).resetPQ(level);
eim.setInstanceMap(925100000).shuffleReactors();
eim.setInstanceMap(925100100).resetPQ(level);
var map = eim.setInstanceMap(925100200);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
@@ -58,6 +61,7 @@ function setup(level, leaderid) {
eim.setInstanceMap(925100202).resetPQ(level);
map = eim.setInstanceMap(925100300);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
@@ -93,7 +97,7 @@ function setup(level, leaderid) {
eim.setInstanceMap(925100500).resetPQ(level);
respawnStg4(eim);
eim.startEventTimer(1200000); //20 mins
eim.startEventTimer(20 * 60000); //20 mins
return eim;
}
@@ -108,8 +112,7 @@ function scheduledTimeout(eim) {
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
@@ -170,7 +173,7 @@ function disbandParty(eim) {
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
player.changeMap(exitMap, 0);
}
function monsterValue(eim, mobId) {
@@ -189,15 +192,15 @@ function clearPQ(eim) {
end(eim);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function respawnStg4(eim) {
//if(em.getProperty("stage4") == "0") {
eim.getMapInstance(925100400).instanceMapRespawn();
em.schedule("respawnStg4", eim, 10 * 1000);
//}
function respawnStg4(eim) {
eim.getMapInstance(925100400).instanceMapRespawn();
em.schedule("respawnStg4", eim, 10 * 1000);
}
function dispose(eim) {

View File

@@ -120,6 +120,8 @@ function dispose() {}
function clearPQ(eim) {}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function timeOut(eim) {

View File

@@ -36,10 +36,10 @@ function init() {
}
function setup() {
var eim = em.newInstance("ScargaBattle_" + em.getProperty("channel"));
var eim = em.newInstance("ScargaBattle_" + em.getProperty("channel"));
var timer = 1000 * 60 * fightTime;
eim.setProperty("summoned", "false");
em.schedule("timeOut", eim, timer);
em.schedule("timeOut", eim, timer);
eim.startEventTimer(timer);
return eim;
}
@@ -133,21 +133,21 @@ function finish(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
}
function monsterKilled(mob, eim) {}
function cancelSchedule() {
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function timeOut(eim) {
if (eim != null) {
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext()){
var player = pIter.next();
player.dropMessage(6, "You have run out of time to defeat Scarlion and Targa!");
var player = pIter.next();
player.dropMessage(6, "You have run out of time to defeat Scarlion and Targa!");
playerExit(eim, player);
}
}
}
eim.dispose();
}

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@@ -120,6 +120,8 @@ function dispose() {}
function clearPQ(eim) {}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function timeOut(eim) {

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@@ -151,11 +151,11 @@ function finish(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
}
function monsterKilled(mob, eim) {}
function cancelSchedule() {
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function altarTimeOut(eim) {
if (eim != null && eim.getProperty("summoned").equals("false")) {

View File

@@ -139,9 +139,9 @@ function clearPQ(eim) {
eim.dispose();
}
function allMonstersDead(eim) {
//do nothing; ZPQ has nothing to do with monster killing
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {
}

View File

@@ -76,9 +76,8 @@ function clearPQ(eim) {
em.setProperty("started", "false");
}
function allMonstersDead(eim) {
//has nothing to do with monster killing
}
function monsterKilled(mob, eim) {}
function cancelSchedule() {
}
function allMonstersDead(eim) {}
function cancelSchedule() {}