Implemented EllinPQ + some bug fixes
Implemented EllinPQ, adjusted several drop rates and data, fixes some bugs at quests at client-side.
This commit is contained in:
93
README.txt
93
README.txt
@@ -2,18 +2,11 @@ MapleSolaxiaV2
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Freelance developer: Ronan C. P. Lana
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Credits are to be given to the original MapleSolaxia staff and other colaborators, as just some minor
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changes/patches on the game were applied by myself, in which some of them diverged from the original v83
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patch contents.
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Credits are to be given to the original MapleSolaxia staff and other colaborators, as just some minor changes/patches on the game were applied by myself, in which some of them diverged from the original v83 patch contents.
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This is a NetBeans 8.0.2 Project. This means that it's easier to install the project via opening the server
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project folder inside NetBeans' IDE. Once installed, build this project on your machine and run the server using
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the "launch.bat" application.
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This is a NetBeans 8.0.2 Project. This means that it's easier to install the project via opening the server project folder inside NetBeans' IDE. Once installed, build this project on your machine and run the server using the "launch.bat" application.
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In this project, many gameplay-wise issues generated from either the original WZ files and the server sources
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have been partially or completely solved. From now on, considering the use of some of this system's edited WZ
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and server-side files should be a great asset for new private server instances. My opinion, though! Refer to
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"README_wzchanges.txt" for more information on what have been changed from Nexon's v83 WZ files.
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In this project, many gameplay-wise issues generated from either the original WZ files and the server sources have been partially or completely solved. From now on, considering the use of some of this system's edited WZ and server-side files should be a great asset for new private server instances. My opinion, though! Refer to "README_wzchanges.txt" for more information on what have been changed from Nexon's v83 WZ files.
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---- Download items ----
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@@ -22,8 +15,7 @@ Client files & general tools: https://drive.google.com/drive/folders/0BzDsHSr-0V
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---- Preparing the ambient ----
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The following link teaches on how to install a MapleStory v83 private server, however IT DIFFERS on what is
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used here: http://forum.ragezone.com/f428/maplestory-private-server-v83-741739/
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The following link teaches on how to install a MapleStory v83 private server, however IT DIFFERS on what is used here: http://forum.ragezone.com/f428/maplestory-private-server-v83-741739/
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Use that link ONLY AS AN ORIENTATION on where here things become ambiguous.
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@@ -56,9 +48,7 @@ The Wamp icon must look completely green (if its orange or red, you have a probl
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For Hamachi:
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Try opening it. It's that simple.
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Hamachi is optional, though. You don't have to install Hamachi if you want to make the server just for use on
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your own machine. However, if you want to let other players access your server, consider alternatively using
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port-forwarding methods.
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Hamachi is optional, though. You don't have to install Hamachi if you want to make the server just for use on your own machine. However, if you want to let other players access your server, consider alternatively using port-forwarding methods.
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---- Installing the SERVER ----
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@@ -75,43 +65,30 @@ Now it is OPTIONAL, you don't need to run it if you don't want, as it will simpl
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some new goods, not present in the original MapleStory, to sell:
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- File -> Open Script... -> Browse for "C:\MapleSolaxia\sql" -> db_shopupdate.sql, and execute it.
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At the end of the execution of these SQLs, you should have installed a database schema named "maplesolaxia". REGISTER
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YOUR FIRST ACCOUNT to be used in-game by creating manually a entry on the table "accounts" at that database with a
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login and a password.
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At the end of the execution of these SQLs, you should have installed a database schema named "maplesolaxia". REGISTER YOUR FIRST ACCOUNT to be used in-game by creating manually a entry on the table "accounts" at that database with a login and a password.
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Configure the IP you want to use for your MapleStory server in "configuration.ini" file, or set it as "localhost"
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if you want to run it only on your machine. Alternatively, you can use the IP given by Hamachi to use on a
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Hamachi network, or you can use a non-Hamachi method of port-forwarding. Neither will be approached here.
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Configure the IP you want to use for your MapleStory server in "configuration.ini" file, or set it as "localhost" if you want to run it only on your machine. Alternatively, you can use the IP given by Hamachi to use on a Hamachi network, or you can use a non-Hamachi method of port-forwarding. Neither will be approached here.
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Now open NetBeans, and choose to Open a project... Select then the "MapleSolaxia" folder, that should already be
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a project recognizable by NetBeans. If it doesn't, you have a problem.
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Now open NetBeans, and choose to Open a project... Select then the "MapleSolaxia" folder, that should already be a project recognizable by NetBeans. If it doesn't, you have a problem.
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Finally, select "Clean and Build project" to build the JAR file for the MapleStory server. Once done, make sure both
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WampServer and Hamachi are on and functioning, and then execute "launch.bat" on the root of the project. If no errors
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were raised from this action, your MapleStory server is now online.
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Finally, select "Clean and Build project" to build the JAR file for the MapleStory server. Once done, make sure both WampServer and Hamachi are on and functioning, and then execute "launch.bat" on the root of the project. If no errors were raised from this action, your MapleStory server is now online.
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---- Installing the CLIENT ----
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The client's set-up is quite straightforward:
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- From "ManagerMsv83.exe", install MapleStory on your folder of preference (e.g. "C:\Nexon\MapleStory") and
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follow their instructions.
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- From "ManagerMsv83.exe", install MapleStory on your folder of preference (e.g. "C:\Nexon\MapleStory") and follow their instructions.
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- Once done, erase these files: "HShield" (folder), "ASPLauncher.exe", "MapleStory.exe" and "patcher.exe".
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- Extract into the client folder the "localhost.exe" from Localhostv83.
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- Overwrite the original WZ files with the ones provided from "client_wz" folder on the Google Drive.
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If you are not using "localhost" as the target IP on the server's config file, you will need to HEX-EDIT "localhost.exe"
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to fetch your IP. The "localhost.exe" uses the following byte addresses to store the server's IP address:
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If you are not using "localhost" as the target IP on the server's config file, you will need to HEX-EDIT "localhost.exe" to fetch your IP. The "localhost.exe" uses the following byte addresses to store the server's IP address:
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- 006FE084;
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- 006FE094;
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- 006FE0A4;
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To hex-edit, install the Neo Hex Editor from "free-hex-editor-neo.exe" and follow their instructions. Once done, open
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"localhost.exe" for editing and overwrite the IP values under these 3 addresses. Save the changes and exit the editor.
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To hex-edit, install the Neo Hex Editor from "free-hex-editor-neo.exe" and follow their instructions. Once done, open "localhost.exe" for editing and overwrite the IP values under these 3 addresses. Save the changes and exit the editor.
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Open the "localhost.exe" client. If by any means the program did not open, and checking que server log your ping has
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been listened and you are using Windows 8 or 10, it probably might be some compatibility issue. Extract "lolwut.exe"
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from "lolwut-v0.01.rar" and place it on the MapleStory client folder ("C:\Nexon\MapleStory"). Your "localhost.exe"
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property settings must follow these:
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Open the "localhost.exe" client. If by any means the program did not open, and checking que server log your ping has been listened and you are using Windows 8 or 10, it probably might be some compatibility issue. Extract "lolwut.exe" from "lolwut-v0.01.rar" and place it on the MapleStory client folder ("C:\Nexon\MapleStory"). Your "localhost.exe" property settings must follow these:
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- Run in compatibility mode: Windows 7;
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- Unchecked reduced color mode;
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- 640 x 480 resolution;
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@@ -119,12 +96,9 @@ property settings must follow these:
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- Run as an administrator;
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- Opening "lolwut.exe", use Fraysa's method.
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Alternatively, there is available the No-Damage Cap version of the MapleStory client. Just extract and use the
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"localhost.exe" from the one package with the given name.
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Alternatively, there is available the No-Damage Cap version of the MapleStory client. Just extract and use the "localhost.exe" from the one package with the given name.
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Important: should the client being refused to connect to the game server, it may be because firewall issues. Head to
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the end of this file to proceed to enabling this connection with the computer's firewall. Alternatively, one can
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deactivate the firewall and try opening the client again.
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Important: should the client being refused to connect to the game server, it may be because firewall issues. Head to the end of this file to proceed to enabling this connection with the computer's firewall. Alternatively, one can deactivate the firewall and try opening the client again.
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---- Important note about CLIENT EDITING ----
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@@ -132,54 +106,37 @@ DO NOT USE the server's XMLs for reimporting into the client's WZ, it WILL gener
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- Use instead the HaRepacker 4.2.4, encryption "GMS (old)".
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- Open the desired WZ for editing and, USING THE UI, make the desired changes.
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- Save the changed WZ, overwriting the original content at the client folder.
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- Finally, RE-EXPORT ("Private Server..." exporting option) the changed XMLs into the server's WZ.XML files,
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overwriting the old contents.
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- Finally, RE-EXPORT ("Private Server..." exporting option) the changed XMLs into the server's WZ.XML files, overwriting the old contents.
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These steps are IMPORTANT to maintain synchronization between the server and client modules.
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As an example of client WZ editing, consider the MobBookUpdate project I developed, for updating all reported drop
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data of the mobs in the game based on the current drop data on the database:
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As an example of client WZ editing, consider the MobBookUpdate project I developed, for updating all reported drop data of the mobs in the game based on the current drop data on the database:
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- Open the MobBookUpdate project on NetBeans, located at "C:\Nexon\MapleSolaxia\MobBookUpdate", and build it.
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- At the subfolder "lib", copy the file "MonsterBook.img.xml". This is from the original WZ v83.
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- Paste it on the "dist" subfolder.
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- Inside "dist", open the command prompt by alt+right clicking there.
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- Execute "java -jar MobBookUpdate.jar". It will generate a "MonsterBook_updated.img.xml" file.
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- At last, overwrite the "MonsterBook.img.xml" on "C:\Nexon\MapleSolaxia\wz\String.wz" with this file, renaming
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it back to "MonsterBook.img.xml".
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- At last, overwrite the "MonsterBook.img.xml" on "C:\Nexon\MapleSolaxia\wz\String.wz" with this file, renaming it back to "MonsterBook.img.xml".
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At this point, the server-side Monster Book has been updated with the current state of the database's drop data. Then,
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open HaRepacker 4.2.2 and load "String.wz" from "C:\Nexon\MapleStory". Drop the "MonsterBook.img" node by removing it
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from the hierarchy tree, then (CONTRARY TO WHAT SHOULD BE DONE NORMALLY!) import the server's "MonsterBook.img.xml".
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At this point, the server-side Monster Book has been updated with the current state of the database's drop data. Then, open HaRepacker 4.2.2 and load "String.wz" from "C:\Nexon\MapleStory". Drop the "MonsterBook.img" node by removing it from the hierarchy tree, then (CONTRARY TO WHAT SHOULD BE DONE NORMALLY!) import the server's "MonsterBook.img.xml".
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Take note that this is absolutely dangerous if done unwary. Once the MonsterBook does not hold client specific data in
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it's node contents, importing the XML causes no harm at all. However, try not to remove/reimport nodes from WZ files,
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as it may cause data losses. Use the HaRepacker's UI instead to make the changes.
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Take note that this is absolutely dangerous if done unwary. Once the MonsterBook does not hold client specific data in it's node contents, importing the XML causes no harm at all. However, try not to remove/reimport nodes from WZ files, as it may cause data losses. Use the HaRepacker's UI instead to make the changes.
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Save the changes and overwrite the older WZ on the MapleStory client folder.
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---- Portforwarding the SERVER ----
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To use portforward, you will need to have permission to change things on the LAN router. Access yor router using the
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Internet browser. URLs vary accordingly with the manufacturer. To discover it, open the command prompt and type
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"ipconfig" and search for the "default gateway" field. The IP shown there is the URL needed to access the router.
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Also, look for the IP given to your machine (aka "IPv4 address" field), which will be the server one.
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To use portforward, you will need to have permission to change things on the LAN router. Access yor router using the Internet browser. URLs vary accordingly with the manufacturer. To discover it, open the command prompt and type "ipconfig" and search for the "default gateway" field. The IP shown there is the URL needed to access the router. Also, look for the IP given to your machine (aka "IPv4 address" field), which will be the server one.
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The default login/password also varies, so use the link http://www.routerpasswords.com/ as reference. Usually, login
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as "admin" and password as "password" completes the task well.
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The default login/password also varies, so use the link http://www.routerpasswords.com/ as reference. Usually, login as "admin" and password as "password" completes the task well.
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Now you have logged in the router system, find for anything related to portforwarding. Should the system prompts you
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between portforwarding and portriggering, pick the first, it is what we will be using.
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Now you have logged in the router system, find for anything related to portforwarding. Should the system prompts you between portforwarding and portriggering, pick the first, it is what we will be using.
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Now, it is needed to enable the right ports for the Internet. For MapleSolaxia, it is basically needed to open ports
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7575 to 7575 + (number of channels) and port 8484. Create a new custom service which enables that range of ports for
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the server's channel and opt to use TCP/UDP protocols. Finally, create a custom service now for using port 8484.
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Now, it is needed to enable the right ports for the Internet. For MapleSolaxia, it is basically needed to open ports 7575 to 7575 + (number of channels) and port 8484. Create a new custom service which enables that range of ports for the server's channel and opt to use TCP/UDP protocols. Finally, create a custom service now for using port 8484.
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Optionally, if you want to host a webpage, portforward the port 80 (the HTTP port) as well.
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It is not done yet, sometimes the firewalls will block connections between the LAN and the Internet. To overcome this,
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it is needed to create some rules for the firewall to permit these connections. Search for the advanced options with
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firewalls on your computer and, with it open, create two rules (one outbound and one inbound).
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It is not done yet, sometimes the firewalls will block connections between the LAN and the Internet. To overcome this, it is needed to create some rules for the firewall to permit these connections. Search for the advanced options with firewalls on your computer and, with it open, create two rules (one outbound and one inbound).
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These rules must target "one application", "enable connections" and must target your MapleStory client (aka localhost).
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