GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
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@@ -2790,20 +2790,21 @@
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</imgdir>
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<imgdir name="4">
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<string name="pn" value="st00"/>
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<int name="pt" value="2"/>
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<int name="pt" value="7"/>
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<int name="x" value="428"/>
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<int name="y" value="-482"/>
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<int name="tm" value="101030104"/>
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<string name="tn" value="st00"/>
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<string name="script" value=""/>
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<int name="tm" value="999999999"/>
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<string name="tn" value=""/>
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<string name="script" value="guildwaitingexit"/>
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</imgdir>
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<imgdir name="5">
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<string name="pn" value="join00"/>
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<int name="pt" value="5"/>
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<int name="pt" value="8"/>
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<int name="x" value="132"/>
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<int name="y" value="161"/>
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<int name="tm" value="990000100"/>
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<string name="tn" value="st00"/>
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<int name="tm" value="999999999"/>
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<string name="tn" value=""/>
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<string name="script" value="guildwaitingenter"/>
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</imgdir>
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</imgdir>
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</imgdir>
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