GuildPQ Queue system + revamped Warp mechanic

Added a queue system for waiting guilds outside the GPQ area. Changed
the way players are transported through maps on non-portal passing
cases: if not defined, a spawn point is chosen randomly for each player.
This commit is contained in:
ronancpl
2017-06-13 20:47:58 -03:00
parent 7a8bba98ca
commit 81f9226286
82 changed files with 669 additions and 375 deletions

View File

@@ -2790,20 +2790,21 @@
</imgdir>
<imgdir name="4">
<string name="pn" value="st00"/>
<int name="pt" value="2"/>
<int name="pt" value="7"/>
<int name="x" value="428"/>
<int name="y" value="-482"/>
<int name="tm" value="101030104"/>
<string name="tn" value="st00"/>
<string name="script" value=""/>
<int name="tm" value="999999999"/>
<string name="tn" value=""/>
<string name="script" value="guildwaitingexit"/>
</imgdir>
<imgdir name="5">
<string name="pn" value="join00"/>
<int name="pt" value="5"/>
<int name="pt" value="8"/>
<int name="x" value="132"/>
<int name="y" value="161"/>
<int name="tm" value="990000100"/>
<string name="tn" value="st00"/>
<int name="tm" value="999999999"/>
<string name="tn" value=""/>
<string name="script" value="guildwaitingenter"/>
</imgdir>
</imgdir>
</imgdir>