GuildPQ Queue system + revamped Warp mechanic
Added a queue system for waiting guilds outside the GPQ area. Changed the way players are transported through maps on non-portal passing cases: if not defined, a spawn point is chosen randomly for each player.
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@@ -749,7 +749,7 @@ public class MapleStatEffect {
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return false;
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}
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}
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applyto.changeMap(target);
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applyto.changeMap(target, target.getRandomPlayerSpawnpoint());
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} else {
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return false;
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}
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